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  1. #11
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Seraphor View Post
    The bolstering the same element sounds interesting. Sounds like you could do more with that.
    I still think the combo system resembles a melee combo, specifically Monk, a bit much. Like granting effects like Umbral Earth II is very similar to shifting to Coeurl Form, etc.
    Also the whole Astral/Umbral thing, seems to mirror BLM a bit too closely, but that can be solved with a simple change of the skill/effect names.
    So that’s sort of how I was envisioning it. Play style like that of BLM and a melee put together, simple yet effective and it works. Putting myself in a developers shoes by making something semi-unique yet familiar.

    I could call the elements different names like: Chime of Earth I-IV / Chime of Wind I-IV /Chime of Water I-IV and each element has a unique chime effect by the bells ring. That way party members and player can distinguish which elemental buff they’re receiving via Aura effect.

    I’ll continue to polish it up.

    Again thanks for feedback
    (0)

  2. #12
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Thanks to a lot of feedback from the comments, I did a few updates to the concept.

    Astral / Umbral Elements were replaced with Bell Chimes.
    • Chime of Water
    • Chime of Earth
    • Chime of Wind

    Each chime has its own distinctive melody when it ripples around the Geomancer like a little ball of spatial displacement (Blue [Water] Brown [Earth] Green [Wind])

    When the Geomancer casts spells by chiming the bell, each Element has its own unique chime tied to the melody that plays around the Geomancer with the holding element, before it's Bolstered. [Bolstering is a key part of GEO's]

    Each Chime has a duration it can float around the Geomancer, 9s duration before it vanishes into the ether.

    Tier II En(spells) grant party-wide buffs corresponding to the element held, Tier II En(spells) chime duration is 21s.

    Chime of Wind effect is only accessible with Cardinal Chant
    • Chime of Wind grants a party-wide attack and magic attack bonus of 6%.

    Ground-Terrain Effects were added and further explained via storm spell with Turbulent Oculus
    At level 54 the Geomancer (player) learns Turbulent Oculus this ability here allows the player to use ANY storm spell without the need of Water, Earth, or Wind chimes - at the expense of cutting DPS of these AoE's by 50% and the Additional Effects GRANTED by the Ancient spell rotation are altered for OP purposes! What does this mean?

    - Rainstorm >> Sandstorm >> [Muddy Terrain] >> Slip and Slide effect on the ground (10Y) which enemy stands >> -3% Slow to target enemy(s) inside ground effect

    - Rainstorm >> Windstorm >> [Hurricane] >> Fear effect on the ground (10Y) which enemy stands >> -3% attack down to target enemy(s) inside ground effect

    - Windstorm >> Sandstorm >> Dust Storms >> Cripple effect on the ground (10Y) which enemy stands >> -3% to garget enemy(s) defense inside ground effect

    Duration of terrain effects last 19s and can only be alternated between the three due to a status alignment discussed below.


    Cardinal Chant

    Cardinal Chant bolsters the terrain effects by an additional 3%, boosting the effects to 6%.
    So to balance the whole "Players will only ever use Windstorm >> Sandstorm for the defense down argument..."

    Status Alignment: [Clear Skies] If attempted to cast the same weather pattern, the ground effect is exhausted and Geomancer will be unable to cast terrain effects for 5 min.

    However, if the Geomancer plays their cards right, they can cycle between ground effects effortlessly every 19 seconds.

    If anything, I can make Turbulent Oculus a longer oGCD, instead of it being an active ability, for balance purposes.


    More explanations were added at the end of the forum post to talk about other things the GEO can do and how it differentiates itself from BLM.

    Thanks again for reading! Pat out
    (1)
    Last edited by PatronasCharm; 06-12-2020 at 09:25 PM.

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I like that Chime thing much better, and it suits the job lore perfectly.
    (3)

  4. #14
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    If the job starts at 70 I don’t think it’ll have job quests until the tail end of the 80s
    (0)

  5. #15
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    The chimes are a great touch
    (1)

  6. #16
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Jirah View Post
    If the job starts at 70 I don’t think it’ll have job quests until the tail end of the 80s
    I have it starting at level 60, but I'm sure that's probably an important discussion for the developers. I believe it would be best to start at 60, that way they can unlock the job at the starting city and eventually transition to the next zones into Stormblood. And then If I recall correctly SHb consolidates all DPSes and eventually ties back in with whatever the new expansion does.

    Hopefully, they go back to the individual job quests, because I really enjoyed them a lot. Even the GNB storyline I felt was really fun.
    (1)
    Last edited by PatronasCharm; 06-13-2020 at 01:25 AM.

  7. #17
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jirah View Post
    If the job starts at 70 I don’t think it’ll have job quests until the tail end of the 80s
    I hadn’t even thought of that for the new classes starting at 70. I wonder how they will handle that.
    (0)

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BasicBlake View Post
    I hadn’t even thought of that for the new classes starting at 70. I wonder how they will handle that.
    I expect they'll have a more substantial starting quest at 70, then the short concluding quest at 80 like the rest.
    (2)

  9. #19
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    What if the Job Class isn't based on the Source, but the First? It could be an experimental magic designed to restore the elements back into place that was developed prior to the flood but lost with the exception of some research materials. Now they want to recreate it. That would justify starting at 70 and explain the divergence from any other Source-based Geomancy or the Conjurer's Guild methodology.
    (1)
    Last edited by Leidolf; 06-14-2020 at 12:39 AM.

  10. #20
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Leidolf View Post
    What if the Job Class isn't based on the Source, but the First? It could be an experimental magic designed to restore the elements back into place that was developed prior to the flood but lost with the exception of some research materials. Now they want to recreate it. That would justify starting at 70 and explain the divergence from any other Source-based Geomancy or the Conjurer's Guild methodology.
    When I saw the teaser for Eden all those months ago I really thought it was going to be a precurser to Geo
    (1)

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