Personally i was hoping they would do what blizzard did and give us a server wide 100% xp buff until 5.3 drops.
I'm also surprised no extra incentive to keep playing was added to help pass the time for the delayed patch. Obviously it isn't SE fault or anything but it would have been a good will gesture for the people that want to keep playing. Double exp, double totem drops, or increased drop rates for Dragon mounts. I don't know, just something. On my server (Ragnarok) PF seems to be extremely quiet and there's very rarely Hades or Cinder Drift mount farms up. Maybe about 3 each in a day, some of which struggle to fill or disband very quickly. There seems to be a general lack of things to do currently as no one wants to bang there head on Cinder Drift for 10+ mins for 1 token and would rather wait for increased drop rates and Hades farma have come and gone and people are just waiting for the mount to be buyable.
On a side note, I really wish they stuck with the idea of 2 per clear for Ruby EX. 10-11 min fight for 1 token is ridiculous or do Hades and clear in 11-12 mins for 2... Just doesn't seem right to me...
Last edited by Sora_Oathkeeper; 06-09-2020 at 05:40 AM.
The issue isn't the amount of content, but the low replayability of most content in FFXIV. FFXIV is a game that is technically great, but is in dire need of depth to improve its replayability. As an exemple, please find me a level 70 dungeon/trial that couldn't be a level 80 dungeon/trial in FFXIV ? There are none, the gameplay has been virtually the same since heavensward. Gear also has a very limited impact on the capabilities of the classes. Getting gear only increase your raw numbers but doesn't alters the gameplay in the way gear in FFXI, wow or even TESO functions.
The free period of FFXI is actually over atm but getting there during the free period only highlighted how lackluster FFXIV is in some aspect. When getting some piece of gear in a 18 year old game (FFXI) is more exciting than getting any piece of gear in FFXIV, then it should be obvious there is an issue somewhere.
Fair enough. Perhaps I jumped the gun there. Can't help it when I've had that type of response happen a lot.
Indeed, we can. For the most part at least. I do think SE could invest a lot more back into this game which would naturally allow more content, or increased improvement to what's already offered. But that's a whole separate topic. And more a SE problem than anything the developers could be faulted for.To hopefully put this conversation on the right foot, I don't think you're wrong that you'll eventually burn through everything, but I do disagree in the way it should be handled and the expectations from SE.
"Just make more content" isn't an answer I'm sure we can both agree on that, so what's the alternative?
Is there something you feel that this expansion lacked that previous ones did?
Personally I'm down with the crowd of Mythic+ style dungeons.
Also I'm not really sure why you mention relics considering your disdain for the skybuilder's points. Most of the meat of relics was just grinding the same content ad nauseum, at least until pyros was released.
It isn't so much what passed expansions did but the lack of innovation and depth content has. Take Eureka, for example. The concept of an entire zone dedicated to our relic and exploration is a neat idea. Instead of expanding on that after Anemos, we instead got mobs with insanely bloated HP pools partly because the dev team disliked NM trains. How much better would it have been had quests been added, some form of monster log, mini-bosses that had some mechanics or something. Basically, make Eureka feel like that expansive zone with several different ways to progress your relic or knock of achievements. Deep Dungeon shows you don't have to add much to make content feel better. The higher floors are all the same dungeon trash but the necessary crowd control, priority mobs and etc make it more compelling. So why not expand on it and other content in a similar way? That's what I feel FFXIV lacks.
Don't get me wrong. Everything doesn't need to have some massive scope to it. But think of it this way. If they put more attention on a single niche, it could potentially hold interest beyond its initial patch release so they only have do minor updates next patch and can focus on something else. Going with the above example. That improved Eureka could maybe hold out for two full patches. So when they do things like Ocean Fishing, Perform or other smaller activities. It doesn't feel like the game has no content for people disinterested in those smaller things.
Mythic+ Dungeons fall under that same category. And it's more than a little frustrated when they keep dismissing it for silly reasons like "what if the healer dies!" That's part of the challenge. Although, on that note. Why not take all those healing potions we never use and make them useful? Buff them to properly accommodate our current HP pools and there's your solution to healers dying. They added sustain potions in Deep Dungeon, and Logos action meant you could theoretically run BA without a healer. But ultimately, I think we both agree Mythic+ would be a nice benefit to the game.
As for bringing up the relic. It's more referencing the same problem. Both the Book and Unidentifiable steps were awful but I actually think the concept itself had merit. Imagine if the book phase played out more like Wondrous Tails or Unidentifiable gave a unique currency so ARF spamming wasn't the far and away best option? Both had the core idea of farming old content but trying to encourage variety. They just... tripped pretty badly along the way. I guess what I'm saying is I wish they'd improve on poor implementations instead of abandoning them outright. Admittedly, Blue Mage is somewhat a step in the right direction. After its awful reception in 4.55, they gave it a series of buffs and encouraged more Blue Mage only runs. Ten months is a bit too long getting there but hey, points for effort.
Ultimately, I just want to see more depth. Even if it's something minor.
Last edited by ForteNightshade; 06-09-2020 at 12:18 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
its not as if he have nothing to do, you can level alts, crafters, get past relics for glamour, farm MGP, raise a racing chocobo, fishing, do the past beatstribes you missed
Sure if you already have done ALL of those and have all collectibles, more tomestones would not change much anyway.
And sure, a little more bonuses due pandemic delay would be nice but you can pass the time as easily without them.
What I would like? more exp points bonus as I am leveling other combat jobs, but certanly dont "need" it
Any more bonus would just be a nice gesture from SE team.
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