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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamRF View Post
    I'm only going to mention Skill Speed in this post but I think it might as well apply to Spell Speed:

    Materia aside, what if we could get a completely optional Skill Speed modifier that can increase your Skill Speed at cost of overall DPS. Have the DPS penalty be more significant than the dps gain from Skill Speed to compensate for the increased comfiness. So basically an option for those who just absolutely want to play with higher Skill Speed and don't care about meta.

    This doesn't really have to change anything about the game. Materia will still stay the same and work the same way (the skill speed modifier will be on top of the materia and gear secondary skill speed stat).

    It could either be a slider, or have multiple tiers, or just 1 skill speed turbo toggle that will do it for you. Idc, I just want the option for more Skill Speed and don't want it to be dependant of gear and/or what's possible with current patch (biggest frustration is that Skill Speed gets significantly nerfed when your gear is synced).

    I believe this can make the game much more fun for some people/jobs. What do you think?
    SE would be unlikely to add such a modifier. It would lead to situations similar to the ones SE used as examples of why BLU is a limited job and not a normal job allowed to join normal Duty Finder groups.

    If you want to experiment on your own with what's available, you could though you'd risk being removed from groups if your DPS suffered too much. Have you tried mixing gear of different ilvls to maximize skill speed and see how much of a reduction you can achieve that way? If your DPS doesn't matter to you, ilvl becomes irrelevant outside of it setting a cap for how much skill speed can be on the item.
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,529
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Monk can easily attain under 2 seconds.
    Speed builds are in the game they may just not be the class you wanted.
    (0)

    http://king.canadane.com

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    This would be extremely difficult to balance. Remember, there are not just DPS GCDs but also healing GCDs. All our oGCD buffs have a duration that assumes you can fit X number of GCDs in them. For example, Lance Charge lasts 20 seconds and can fit 9 GCDs inside. If you're attacking 20-30% faster, you're fitting 12 GCDs inside.
    (2)

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    This would make BLM a lot easier to play and also force people into using the "optional" speed modifier.

    This would only work if the potencies are further reduced than just to compensate for the faster speed. Especially when jobs like Bard having a movement tax on their dps.
    (1)

  5. #5
    Player
    ClickOnce's Avatar
    Join Date
    Jan 2016
    Posts
    33
    Character
    Awful Sucker
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    This would be a gimmick that would probably be barely be used:

    * Monks exist and attack super fast
    * The % can't be small or it would be worthless to use
    * If the % speed is significant, square would destroy the potency in skills negating the benefit

    Maybe casuals and people trolling would use it to mess around, but that's about it in my opinion.
    (0)
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  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by ClickOnce View Post
    This would be a gimmick that would probably be barely be used:

    * Monks exist and attack super fast
    * The % can't be small or it would be worthless to use
    * If the % speed is significant, square would destroy the potency in skills negating the benefit

    Maybe casuals and people trolling would use it to mess around, but that's about it in my opinion.
    I can see lot's of low level players stuck with boring rotation using it. Imagine coming from WoW and having to suffer longer GCD as well as boring rotation for a long while, as you're starting out.
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by SamRF View Post
    I can see lot's of low level players stuck with boring rotation using it. Imagine coming from WoW and having to suffer longer GCD as well as boring rotation for a long while, as you're starting out.
    So FFXIV should change to cater to people coming from other games? FFXIV has a 2.5 GCD because it was designed to have smooth and aesthetically attractive looking skill and spell animations. WoW animations are boring and basic because the GCD is so fast they can't make them last on screen for a long time. Imagine if the GCD was 1.5 or 2s, spells like Flare or Scorch would have to just be basic fireballs that flash for a second and then vanish. With a longer GCD you can have cool looking weapon attacks or elaborate spell animations.
    (0)

  8. #8
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    so another person whinging about the gcd in this game. ok next.
    (0)

  9. #9
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Jonnycbad View Post
    So FFXIV should change to cater to people coming from other games? FFXIV has a 2.5 GCD because it was designed to have smooth and aesthetically attractive looking skill and spell animations. WoW animations are boring and basic because the GCD is so fast they can't make them last on screen for a long time. Imagine if the GCD was 1.5 or 2s, spells like Flare or Scorch would have to just be basic fireballs that flash for a second and then vanish. With a longer GCD you can have cool looking weapon attacks or elaborate spell animations.
    Just an option btw that is turnt off by default and you can turn on/off whenever you want. If the GCD is too fast for the animation you just go into animation lock, as is the case right now with oGCDs.
    (0)

  10. #10
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SamRF View Post
    Just an option btw that is turnt off by default and you can turn on/off whenever you want. If the GCD is too fast for the animation you just go into animation lock, as is the case right now with oGCDs.
    no you don't get to have it both ways. someone would find a way to cheat the system and have it on when it's not supposed to be.
    (0)

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