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  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81

    Optional Skill/Spell Speed modifier

    I'm only going to mention Skill Speed in this post but I think it might as well apply to Spell Speed:

    Materia aside, what if we could get a completely optional Skill Speed modifier that can increase your Skill Speed at cost of overall DPS. Have the DPS penalty be more significant than the dps gain from Skill Speed to compensate for the increased comfiness. So basically an option for those who just absolutely want to play with higher Skill Speed and don't care about meta.

    This doesn't really have to change anything about the game. Materia will still stay the same and work the same way (the skill speed modifier will be on top of the materia and gear secondary skill speed stat).

    It could either be a slider, or have multiple tiers, or just 1 skill speed turbo toggle that will do it for you. Idc, I just want the option for more Skill Speed and don't want it to be dependant of gear and/or what's possible with current patch (biggest frustration is that Skill Speed gets significantly nerfed when your gear is synced).

    I believe this can make the game much more fun for some people/jobs. What do you think?
    (1)

  2. 06-06-2020 10:32 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  3. #3
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Darsien View Post
    What GCD are you looking for that is otherwise unobtainable?
    Around 2.0s I'd say. But I'd be satisfied enough with 2.1 or 2.2, even 2.3 if it means that it won't go above that with any sync.

    Getting such low GCD is either impossible or difficult to achieve (unless job themselves give skill speed buff). Jobs at lower level for example suffer the most from slow combat but you'll never be able to get high Skill Speed on them. I just feel like it would be better fun if you get some kind of Skill Speed guarantee. Cause amount of Skill Speed you can max right now is greatly dependent on your gear and also on what's possible with current patch.
    (0)
    Last edited by SamRF; 06-06-2020 at 11:20 AM. Reason: wording

  4. #4
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    lol having an option to get the gcd down to .5 seconds would be funny. How I miss those windows with enh shammy
    (0)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    In general I'd like if FFXIV was at least base 2.0 GCD in general, though we'd have to see about unifying spell and skill speed into a single stat that also applies to action animations with how weaving is so core to the design of the combat system.
    (1)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Something like this would be tremendous to balance. If you're attacking 20~30% faster than everybody else, your potencies gotta get hit massively to account for that, and then I think people would complain that there's no reason to use it, cause they can't see their fun big numbers.
    (0)

  7. #7
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alethros
    World
    Tonberry
    Main Class
    Scholar Lv 100
    I've hit about 2.18 as a healer before (synced down), maybe 2.16, and around 2.2/2.22 if not synced. All of this was during Stormblood with level 70/mixed gear.
    I expect you can still do this. Going into a synced down duty, change all your gear so that it is above the item level sync, and so that each piece (or as much as possible) has there stats such that the speed attribute is the higher/already maximum stat. When you sync down, it seems to be that the higher the item level you're syncing from, you are given bonus points to the highest secondary stat on each gear piece. While synced you can test this by switching in and out an at item level piece, and an above item level piece of the same gear slot with the same secondary stat interval/distribution. The only number in the character window that changes is the secondary attribute that is maximum on the piece (becomes a higher number with the synced piece switched in).
    Look through all the various dungeons, raid tiers, etc. to see what gear options there are for speed, then take as much speed as you can get to go into a synced duty below all of their item levels.

    Likewise, you can also see that if you bring an above level weapon to a level 50/60/70 duty, duties that don't have an extra item level sync, your weapons become 130/270/400, not 135/275/405. And so if you change to an xx5 weapon there's also an increase there, but not necessarily helpful if you want speed
    (1)
    Last edited by Lethros; 06-06-2020 at 04:11 PM.

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Lethros View Post
    I've hit about 2.18 as a healer before (synced down), maybe 2.16, and around 2.2/2.22 if not synced. All of this was during Stormblood with level 70/mixed gear.
    I expect you can still do this. Going into a synced down duty, change all your gear so that it is above the item level sync, and so that each piece (or as much as possible) has there stats such that the speed attribute is the higher/already maximum stat. When you sync down, it seems to be that the higher the item level you're syncing from, you are given bonus points to the highest secondary stat on each gear piece. While synced you can test this by switching in and out an at item level piece, and an above item level piece of the same gear slot with the same secondary stat interval/distribution. The only number in the character window that changes is the secondary attribute that is maximum on the piece (becomes a higher number with the synced piece switched in).
    Look through all the various dungeons, raid tiers, etc. to see what gear options there are for speed, then take as much speed as you can get to go into a synced duty below all of their item levels.

    Likewise, you can also see that if you bring an above level weapon to a level 50/60/70 duty, duties that don't have an extra item level sync, your weapons become 130/270/400, not 135/275/405. And so if you change to an xx5 weapon there's also an increase there, but not necessarily helpful if you want speed
    Thanks for the tip. I managed to get a WAR build to 2.18s GCD.
    (1)

  9. #9
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamRF View Post
    Thanks for the tip. I managed to get a WAR build to 2.18s GCD.
    That's really not a great plan. You are gonna be losing a lot of crit and direct hit damage without much benefit from all that speed. The Balance recommends WAR's GCD be between 2.35-2.38 to make your Inner Release windows line up as well as possible and you probably aren't gaining an extra Fell Cleave during inner release because it's like 1 second gained from it. And even if you can, the loss of Crit and DH is still not good.
    (0)

  10. #10
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Stepjam View Post
    That's really not a great plan. You are gonna be losing a lot of crit and direct hit damage without much benefit from all that speed. The Balance recommends WAR's GCD be between 2.35-2.38 to make your Inner Release windows line up as well as possible and you probably aren't gaining an extra Fell Cleave during inner release because it's like 1 second gained from it. And even if you can, the loss of Crit and DH is still not good.
    Obviously I'm not doing high-end content with that build. Just one for fun.
    (1)

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