Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81

    Should WAR get a skill speed boost?

    Mostly copying what I said in another thread, I wondered if this idea would actually be well received or not. Note that this suggestion has nothing to do with job balance/performance, they can reduce potencies to compensate for the increased skill speed for all I care:

    >
    Warrior with a full skill speed build is a lot of fun and makes such a huge difference in engagement and excitement imo. Too bad it's a terrible build meta wise. With huge skill speed I might consider it the most fun tank, without, probably the least. It's strange but I don't have this with other jobs, WAR in particular just feels really great and brutal with high skill speed. Sadly you can't get very high even when you meld full skill speed (at the moment) and your Skill Speed also gets severely nerfed every time you sync (even at Grand Cosmos sync, which is really frustrating).

    I wish the job would get an overall skill speed buff like the melees (at cost of some dps potencies perhaps), I just get the feeling that's how it's supposed to be played with how well it flows and it also fits the theme aesthetic.

    Note that WAR has the least amount of DPS oGCDs out of all Tanks (and melees) and is generally considered to have the most simple and least engaging dps rotation between melee jobs. I think it's fine they play simple since it sort of fits their aesthetic theme, but having the lack of engagement partly compensated with Skill Speed seems like a great idea imo, and again, WAR in particular feels great at high skill speed compared to other jobs I've tried imo and I think it's due to its berserker nature.

    If you got spare gil and time and haven't tried it before, I suggest you melding full skill speed once (trying to get below 2.3 GCD) and try it out, although I'd warn you that it might be tough to go back to meta build once you've got a taste and you might be longing for even more skill speed then. I didn't know it'd make such a difference until I had tried it, not sure if you'd feel the same way though but let me know.
    (2)

  2. #2
    Player
    EONX_'s Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    42
    Character
    Aeon Lunar
    World
    Lamia
    Main Class
    Dragoon Lv 80
    High-skill speed tanks make main tanking increasingly more difficult while trying to maintain GCDs, since you have less time to move the boss in-between GCDs
    (0)

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I second this idea, but we can't just stop there - people often complain that WAR doesn't have enough ogcds compared to the other tanks, right? What better way to fix this, than giving the job some complex, ogcd-based resource management? Of course we can't just make it beast gauge as that's already gcd based - we might as well just re-purpose MP, since WAR has no use for it at the moment. Best make it so both beast gauge and the newly used MP have strong synergy with each other - maybe you could spend one resource to gain the other and vice-versa? This new system could even solve the issues people have with application of Storm's Eye - just make SE automatically maintained as long as you have a certain amount of MP, but also make it constantly drain MP so it's not too easy. If that's too hard, just make it a toggle buff instead.
    (0)

  4. #4
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    I second this idea, but we can't just stop there - people often complain that WAR doesn't have enough ogcds compared to the other tanks, right? What better way to fix this, than giving the job some complex, ogcd-based resource management? Of course we can't just make it beast gauge as that's already gcd based - we might as well just re-purpose MP, since WAR has no use for it at the moment. Best make it so both beast gauge and the newly used MP have strong synergy with each other - maybe you could spend one resource to gain the other and vice-versa? This new system could even solve the issues people have with application of Storm's Eye - just make SE automatically maintained as long as you have a certain amount of MP, but also make it constantly drain MP so it's not too easy. If that's too hard, just make it a toggle buff instead.
    I can't tell if you're memeing or not. I'll choose to think that you are.
    (2)

  5. #5
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Make ShB WAR the SB DRK? It's just crazy enough I might love it.
    (3)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    Make ShB WAR the SB DRK? It's just crazy enough I might love it.
    I mean, it's only fair, right?
    (0)

  7. #7
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Satarn View Post
    I mean, it's only fair, right?
    i mean...not really? lol

    If that was the case they should of just kept DRK the way it was right?
    (0)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Axes are all about momentum, right? They should start with an intrinsically slower GCD on WAR. Instead of a damage up buff on eye, they should just build up stacks of a skill speed buff that make you faster and faster and then get consumed when you do a big attack like IC.

    That's how you do fast differently.
    (3)

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lyth View Post
    Axes are all about momentum, right? They should start with an intrinsically slower GCD on WAR. Instead of a damage up buff on eye, they should just build up stacks of a skill speed buff that make you faster and faster and then get consumed when you do a big attack like IC.

    That's how you do fast differently.
    As a warrior main I’d be down with this blend of war and monk style of play.
    (2)

    http://king.canadane.com

  10. #10
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Canadane View Post
    As a warrior main I’d be down with this blend of war and monk style of play.
    Making ShB WAR more like SB DRK is 100% gonna make me go WAR next tier.
    (0)

Page 1 of 2 1 2 LastLast