Quote Originally Posted by Esmoire View Post
Your attempt to minimize it with snark and sarcasm really doesn't work here, and is still remarkably underinformed; that's literally a 50% difference in healing, give or take based on what the WAR does.

One is an action designed specifically for healing, the other augments what you are already doing to provide healing to the party. WAR is producing gross levels of healing across a fight and is very likely to prevent a problem from happening. In realistic scenarios, when people are actually doing DPS, you'll get a lot more sustain from the job who can heal while still participating.

PLD has access to a lot of healing on demand. The burst healing they can do in a given moment indeed cannot be compared to anything the other tanks can do, and it can salvage a disastrous party, but let's not aggrandize its meaning by isolating it into a favourable context. It's disingenuous.
Nothing I said was sarcastic. Nascent Flash doesn't do much unless you're holding it for a problem, because you can't predict when the problems happen. Either you're healing as you go, consistently, every time it's off CD, or you're saving it to pull somebody's ass out of the fire or for a particular moment where you know you'll need the healing/mit(if it's for someone else). It's not gross at all. It's one notch away from impractical, and it is generally overheal/useless. You can say the same for a lot of healing skills, though.

Clemency isn't the skill that needs a favorable or particular scenario. Nascent Flash does, though, because its CD has to be accounted for. It can't both sustain you constantly, and then also pull asses out of the fire on demand. Clemency can do both.

As for people asking for PLD to have raise... it did once. When sub skills still existed. It didn't get battle raise trait though, so it could only do it out of combat, which was most useful in POTD.