
Originally Posted by
Mimilu
I mean, lore is important and all that but what are people's thoughts on the job's design? :B
I can't speak for the OP or other people but when I post a job idea, I would rather have people say something about the gameplay and not the lore or image of the job. Mechanics, potency, cooldown and effect lengths, etc.
Getting pretty heavy WoWlock vibes from it. The class never appealed to me, but looking at it there's a few issues.
Concerns
Everything's a GCD, and everything is in some way connected to each other / one of the resource systems. Some people like that, but I'm seeing 2 action bars of actions, 9 of which have some sort of finite duration you have to keep mind of, others having charges to keep mind of, dual juggling resources, etc. This isn't so much a criticism as it is an observation. This job is going to need its own HUD slot otherwise it's all eyes on Bars.
Pets look like glorified DoTs, but Pet (and Mob) AI in general brings with it a host of issues that greatly diminish effectiveness. That is not really a criticism of the job, though.
Without Potency numbers it's difficult to judge the priority system we're looking at, but I'm going to guess it's DoT > Generate Resource > Pets > Corruption > Filler, though I struggle to see any case where you're going to use that Filler that much.
Keep in mind the longest dot is 30s, or 12 GCDs. Just setting up your DoTs is 2 GCDs. Getting your pet out is a GCD. using your 10s Dark Flare to gain Auracite is a GCD. Your fillers reduce the timer by 1 GCD, if you ever get to use it around the Channels.
Another thing - Channels in this game are horrid. They feel horrid. They're more antithetical to Encounter Design than the heavensward Black Mage.
That said there's plenty going for it. Ability interactions are ace, and the DoTs don't feel like the kind of thing that are going to get removed precisely because the other actions are there to build off of them.
There's something to be said for the aesthetic of being a minion overlord, which with Summoner's direction is something we'll never see with them.