Quote Originally Posted by Reldhir View Post
Yes and no. The suggestions listed under "Nice to have"/wishful thinking are potentially buffs yes. BUT the Nastrond changes are not. The top tier Dragoons are already able to fit all these attack under their buff windows with the current implementation
The Nastrond changes you're speaking of *are* a buff to the job. All Dragoons, regardless of ping, can fit only 2 Nastronds under a 20s duration buff. The system you're implying would allow DRGs to use all three of their Nastronds back to back to back, all in the same buff window. This *is* an indirect buff. Same thing for Life Surge.

Mitigation wise, I never really understood the point of melee dps personal mitigation anyways. DRG has slightly more health and defense then other melees by default, plus they have Life Surge with Full Thrust for a *decent* self heal (provided it's on a strict rotation but still) and if DRG is too low on HP, they have insane burst potential with LoTD and can enter that with Bloodbath and gain a bunch of health. MNK uses their Riddle of Earth more for guaranteed positionals rather than it's mitigation, SAM also uses Third Eye for extra damage (even though it's a slight gain), and NIN.. is the only one that has an actual defense utility that only exists for mitigation. Melee DPS don't *need* personal mitigation and I don't understand why some (NIN) have cooldowns specifically for mitigation. Self healing is different, it's nice that they have that. Unless they start giving us adds that need to be tanked by melee DPS, we won't and should never need personal mitigation.

The only ping related change I'd actually agree with is lessening the animation locks on both Stardiver and High Jump, since it's frankly absurd how long the lock is on those two. I regularly clip Stardiver even with decent ping and hitting it right after a GCD, and High Jump is actually more punishing to weave than the original Jump was (the movement lock on High Jump is shorter, but the animation lock is long... I have no idea why this is a thing). If you're playing on ping high enough that not hitting Nastrond is a problem, you need to compensate for your ping a little more. Not double weaving with this job during burst is rough and I know you'll probably clip doing that with high ping but like... there's nothing that can be done about it really?

DRG is still very strong right now alongside other melees (it may not seem like so because SAM is so incredibly strong right now and also with NIN dominating this tier because of downtime), and is, imo, in a very good spot compared to the other DPS right now. It doesn't need any more buffs.