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  1. #71
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ForteNightshade View Post
    To be blunt. Who cares? It wasn't like seeing your DoT mattered in that content, especially hunts. Those get zerged into oblivion. Frankly, I think it had more to do with more casual players not maintaining said DoTs so the devs wanted to make things more straight forward.
    When ARR & HW's SMN did 0 damage on each Fester if their DOTs weren't on the boss and fester was one of their strongest attacks, and the DoTs themselves made up a considerable amount of damage, it kinda mattered quite a bit. You get one too many SMNs in an alliance raid and suddenly bosses are dying slower than usual due to festers being whiffed, DoTs not being optimally re-applied. Or worse, you can't even apply them because the boss hit its debuff limit.

    Like, imagine if just randomly, one of your strongest OGCD attacks on any other job suddenly did 0 damage because "oh, too many people hit the boss at the same time." It would get pretty annoying. It was especially egregious in ARR where SMN had nothing but Ruin/Ruin 2 outside its DoTs and the only direct damaging aetherflow move WAS Fester (correction: energy drain was still around, but did was less potency), so being unable to actually use them meant that your rotation consisted of Ruin x infinity. I actually started going BLM in The Crystal tower raids BECAUSE I was getting annoyed at trying to play SMN in there.

    Just because the dps checks in those alliance raids were basically non-existant didn't mean there weren't issues that were impacting people's fun of playing the jobs they like that relied on DoTs. There's a reason that issue got a lot of traction on the forums back in the day.
    (3)
    Last edited by MariaArvana; 06-07-2020 at 08:26 AM.

  2. #72
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    If you want my two cents on this one, I think some DPS jobs will have at least one skill cut from rotation, Healers are going to go through another revision since the healing at end game is sort of turning into "use OGCDs to heal and GCDs to do damage", with the preferred end game healers not really changing all that much. They keep axing dps skills from Scholar, but Scholar is still king of the Savage run with Whm being the Queen.

    Tanking is probably about where it should be. Gunbreaker is a bit button heavy and Warrior feels watered down. Paladin and Dark Knight feel like they got stuck in the middle with Dark Knight being like "a more interesting warrior", and Paladin not really feeling like paladin. The spell combo they added just doesn't jive with me and I can't say I liked the evolution of paladin from ARR => HW => SB => SB2. Clemency feels like it belongs, dps spells don't really feel like they belong, and the new AOE melee combo was needed.

    I guess I have a beef with the whimsy in paladins spell attacks. Ifrit from E6S has a satisfying sense of impact when he comes down on meteor strike, and that is the kind of smiting that paladin needs with some kind of capstone charge up ability that combines their melee strike with divine might.
    (0)

  3. #73
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Guess they will implement a single button progression combo like on PVP, that way they can increase the number of skills but keep the buttons to be pressed manegable.

    Usually jobs have 2 combo variations, damage plus or buff/debuff, those usually require 1 button to start and 2 paths of 2 more skills, 5 total for 2 combos, so cut it to 2 button slots would actually help not having to look at your hotbar constantly.
    (0)

  4. 06-07-2020 06:50 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  5. #74
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Darsien View Post
    Nah. I'd straight up quit if they implemented that into PvE. I know a ton of people who would do the same. Because of how FFXIV's buffer works, that change would also make it impossible to buffer the shared button GCD under a more poor connection as well.
    how different is that to the proc and dotted highligh we already have to combos nowdays? it has to give the server a message to notify your button pressed and gives a response so it highlights the next possible skill on combo.

    Doing the same on a single button would not be different, also we already have PVE skills that change on circunstances (like SAM finisher, NIN naruto jutsus, DNC steps etc)

    Poor connetions could maybe benefit from it so combo don't drop, as it would buffer the same button if the package protocol they use gets screwed when connection is poor and you start just doing same attack as it does not register next combo action, if is not that way it works then the problem is the same with or without single button combos.

    Also, would benefit low level players as the combos are not 3 step ones, only 1 or 2 steps, would not have to rethink where to put all the buttons as the combo increase on level, and then would make room for a 4 step combo or a finisher skill on next level cap increase without bloat

    Welp they could even rehaul the gcd and make the finisher skill more potent depending on combo step count as today and maybe up to 4 and finish delay gcd, so the rotations could be more flexible as how many "auto combo" skills to use before finish and use the increased (1 or 2 secs at most) of finisher to use more ogcd skills

    getting repetitives combos into a single button is not as they would not add more stuff so you can still have to manage multiple buttons for more rotation variety.
    (0)

  6. #75
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ima blow a fuse if Neo-Machinist remains the same ,one-button-wonder, inconsequential glorified roDot simulator

    And I feel some jobs need some more tools Like Bard, or revamps like Monk, Tanks and Healers
    (0)

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