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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    It does sound like the "X wins on Y map" system for the rewards was designed with ensuring people would play on all the maps, not just focus on one.

    Now that they've adjusted the system, that's going to be less of a concern, unless there was a pattern of players collectively avoid the roulette when certain maps are active. It could happen.
    (0)

  2. #12
    Player
    Decoy_Wolff's Avatar
    Join Date
    Oct 2015
    Location
    New Gridania
    Posts
    116
    Character
    Waltheof Wenyasch
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    I honestly miss Seal Rock. Frontline PVP done right was Seal Rock. I LOVED that map. It had an objective that forced you to fight for territory, not just capture the flag or "see who can hit the rock the hardest"
    (2)

  3. #13
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Bases, points by destruction of PvE environment (ice, drones, modules) or full points by 1-time tapping a flag don't enforce players to play PvP much.
    Having objectives that enforce players to engage in combat around the objective is compared to stealing PvE objectives a much better way.

    They need to stop highlighting the new maps for such a long time, PvP needs diversity. We got PvP frontline roulette only to play the same map for months now. Even if it's new, we don't need to spam the same map every day.
    (2)

  4. #14
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    They are already going back to the rotating match of the day system with patch 3.5 in a few weeks.

    I kind of see it the other way lately though. The average match quality in Onsal Hakir is pretty high now from people being much more familiar with it. You can still get matches where there seems to be a team full of people who don't get it yet and play it poorly (which tends to be doing a lot of random fighting while they lose objectives), but on the whole the match quality is pretty good now.

    So for roulette, I think it might even be good if they had a weekly match and included the Rival Wings maps. So one type of match per week.

    Or for roulette, a weekly match and a daily match and alternate them. So if every match is popping for you, you play the weekly match then the daily match etc.

    Both would help players get good at the maps. It would also allow people who want specific achievements to focus more on them when the match type is available. Technically they can do that with one map every four days, but that's kind of hard to plan for, being irregular with the day of each match type shifting every week. Also a lot of people can't just play all evening when the match type they want is up, they have a window of time they can play in on all or particular days of the week.
    (2)

  5. #15
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,141
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Yeah. Seal Rock is my favourite as well. Does all the right things I like in a map layout: a good objective that involve engagement, asymmetry, good terrain features with plenty of corners, bottlenecks, areas for ambush, highground, etc. Can't wait to get back onto it.

    Meanwhile I am not too big on the Shatter game mode on Fields of Glory. A good mid fight can be fun but attacking ice just isn't my bag.
    (0)

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