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  1. #1
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Khimer View Post
    Easy way to fix this is probably to just increase continuation ogcds range to 5y or smthn, that way you can still move the boss and hit it with your ogcds. No need to make gnb play itself.
    I like this idea.
    (3)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    While I understand the complaint to a point, GNB's Gnashing Fang+Continuation burst range is 3y, which is standard melee range, and is in this matter no different from the other tanks asides from PLD with their burst periods.
    DRK spamming Bloodspiller, Edge and other oGCDs during Delirium require being in the 3y melee range, same with WAR and Inner Release Fell Cleave spam.
    So then what is so different about GNB's burst to warrant a greater range cushion during it over the other tanks?
    (4)

  3. #3
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TouchandFeel View Post
    While I understand the complaint to a point, GNB's Gnashing Fang+Continuation burst range is 3y, which is standard melee range, and is in this matter no different from the other tanks asides from PLD with their burst periods.
    DRK spamming Bloodspiller, Edge and other oGCDs during Delirium require being in the 3y melee range, same with WAR and Inner Release Fell Cleave spam.
    So then what is so different about GNB's burst to warrant a greater range cushion during it over the other tanks?
    There isn't, infact it's even less of an actual complaint because the continuation combo is unique as it has a smaller buffer for the skills to go out than any OGCD, resulting in a very easy/managable ability for a GNB to double weave without clipping even with high Skill Speed. This is a non-issue.
    (5)

  4. #4
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TouchandFeel View Post
    While I understand the complaint to a point, GNB's Gnashing Fang+Continuation burst range is 3y, which is standard melee range, and is in this matter no different from the other tanks asides from PLD with their burst periods.
    DRK spamming Bloodspiller, Edge and other oGCDs during Delirium require being in the 3y melee range, same with WAR and Inner Release Fell Cleave spam.
    So then what is so different about GNB's burst to warrant a greater range cushion during it over the other tanks?
    Not sure about DRK but warrior's burst doesn't require you to weave ogcds after every single gcd, you can very comfortably move the boss while spamming fell cleave, because boss moves to you inbetween your gcds. Yes, you do need to use onslaught and upheaval but those are only 2 ogcds and onslaught there is even more of a help than a hindrance, as you can distance yourself enough from boss to make him move and gap close immediately to not lose a gcd. I imagine for drk you also don't need to spam edge ogcds between bloodspillers in delirium, as you can probably delay their use after, unless you're capped on mana and you absolutely have to dump it. On gnb on the other hand you can't just drop one of your ogcds in continuation and continue with your gnashing fang combo, you will just lose that ogcd. Not to mention bursts on war and drk come up every 90 sec (maybe 60 sec on drk, but im pretty sure you still delay carve and spit or abyssal drain a bit without losing a use if things get too busy), while gnb's burst is 30 sec and such a short period perfectly aligns to having to move the boss almost in every fight this tier, and it gets even more hectic every 60 seconds.

    I like the way gnb plays now, and i don't want anything about its playstyle to change, but increasing the range on continuation ogcds doesn't make gnb easier or braindead, it just makes it more comfy, QOL sorta thing, i just genuinely don't see the reason why they SHOULDN'T do it.
    (1)

  5. #5
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    464
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    i dont hve any problem to manual do my continuation, even when i am OT in e5s
    (0)

  6. #6
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Oh. My lord.

    Why are you trying to take away one of the very few things that give Gunbreaker any sort of unique flavor? Just hit the damn Continuation button.
    (5)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    At this rate we should have a “auto play” mode so the tank can worry about moving instead of playing the game
    (0)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jirah View Post
    At this rate we should have a “auto play” mode so the tank can worry about moving instead of playing the game
    I have to move by myself? D:

    Honestly, FF12 was a lot of fun, and that game actually did had auto play >.>
    (0)

  9. #9
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    464
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tint View Post
    I have to move by myself? D:

    Honestly, FF12 was a lot of fun, and that game actually did had auto play >.>
    auto play mode in FF12 is fu because you build your own auto play, in FF13 that not because AI will decide which action your character does, if continuation become auto play it will reduce number of action you need when control GNB and making that job become boring, the fun from GNB that you can do your burst combo each 30 second unlike other tank when you need to wait like a minute for their burst come up
    (1)

  10. #10
    Player
    K_Sparks's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    3
    Character
    Naoki Sparks
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    I'm a new GNB and I have to say continuation is what made me want to make it my main tank job.
    (1)

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