Quote Originally Posted by Fiosha_Maureiba View Post
Re: epic storylines. I don't really see how the MMO FF games can have a super epic storyline, when our characters usually watch other characters taking the spotlight. Our characters mostly nod, look on in horror, run up to something to look up in horror, and convey our thoughts when the screen is blacked out.
This was the case in the main scenario (which sucks), but the job quests have your character actively taking a role in things. The last couple of Paladin quests and the last Dragoon quest are good examples. The Monk line is similar. The main scenario sucks because your character doesn't do anything and they had to accommodate crafter/gatherers.

As far as all of the quests having the corrupted by power theme I'd disagree. The paladin quest, at least, is about a man who thinks he's been betrayed by one of his heroes. That pain blinds him to the truth. Rather than being corrupted by his new-found power (position as captain of the sultansworn paladins), he feels inadequate when compared to his predecessor.

I could be wrong about all that though cause it's been a while since I read the quest text. There are certainly some common themes in job quests. Dragoon and Monk both deal with vengeance. Bard and Black Mage are about redemption and guilt. That's not necessarily a bad thing though.

There are certainly some underlying themes in a few of them. Vengeance is there in the dragoon and monk stories