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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90

    Should Clemency be nerfed?

    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    (1)
    Last edited by Tranquilmelody7; 06-05-2020 at 09:17 AM.

  2. #2
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary at all with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    (24)

  3. #3
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by DragonFlyy View Post
    I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Tank DPS is usually better than heal. They should be DPSing not healing themselves.
    (0)

    Larek Darkholme @ Ragnarok

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DragonFlyy View Post
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Probably one of the reasons OP fearedit being a "player trap". That said...

    Quote Originally Posted by Hysterior View Post
    Tank DPS is usually better than heal. They should be DPSing not healing themselves.
    If a Healer or both are dead, then the lifeline is lost (bar a RDM or SMN being in the party), and DPS should then be a secondary concern until their back in their feet (unless its a DPS check, in which case all is usually lost anyway) so having self sustain would be worth it if it can salvage the run and prevent wipes

    Otherwise, yeah, Tanks should prioritize DPS, mayhap this is also why OP fears it being a player trap as well
    (0)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I kinda think its fine as is (beats having discussions on WAR being the OP tank :P), but then again I think that savaging bad runs and preventing wipes is a good thing.

    If being a player trap is a concern, then maybe it should lower aggro a bit, that way overuse will punish the party by have mobs aggrosomeone else (in dungeons, which I presume you're referring to) and have slightly more more utility with tankswaps
    (2)

  6. #6
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DragonFlyy View Post
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Healing is probably the easiest role now.

    I dislike it when tanks and rdm start healing themselves when not needed. Leaves me with even less things to do.
    (26)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by PharisHanasaki View Post
    Healing is probably the easiest role now.

    I dislike it when tanks and rdm start healing themselves when not needed. Leaves me with even less things to do.
    One of those pure healers huh? If your party members are healthy you should be dpsing.

    Quote Originally Posted by Hysterior View Post
    Tank DPS is usually better than heal. They should be DPSing not healing themselves.
    Not by much, they're roughly equal on single target. But on AoE situations, a good healer can do insanely good damage.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Deceptus View Post
    Quote Originally Posted by PharisHanasaki View Post
    Healing is probably the easiest role now.

    I dislike it when tanks and rdm start healing themselves when not needed. Leaves me with even less things to do.
    One of those pure healers huh? If your party members are healthy you should be dpsing.
    Nothing of what they said indicates that they're a pure healer. Spamming your 1 AoE action without having to do any healing (o)GCDs is not engaging and indeed means you have less to do. RDMs and PLDs using their healing skills robs you of engagement and effort value when edging their health while dpsing as much as possible. When there's a WAR who can basically solo self-heal, you at least know that they aren't wasting any dps doing that and realizing that makes you enjoy the better efficiency instead of being frustrated with the waste of efficiency in the case of a RDM or PLD healing.
    (1)

  9. #9
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    I'd rather have clemency be an oGCD heal which you can cast on players other than yourself as well. This way you'd actually be using it frequently even when playing optimally and you'll be able to express your PLD flavor much more often without sacrificing efficiency (by healing yourself or others).

    Imo it should be a very strong heal on a long cooldown, perhaps even something that gets you near full health. I'm reminded of a WoW PLD ability tanks could use every 8 minutes which is just like Benediction. I'd say it shouldn't be like Benediction but still extremely strong potency.
    (7)

  10. #10
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I never think it will happen cos it would cause a balance nightmare I'd imagine, but I think PLD should get some kind of buff for smart clemency use to essentially "refund" the GCD lost.

    Something like: While cast under the effects of req, if the target receiving the healing is under half hp, one holy spirts worth of potency is added to confieteor. That was an observant tank, or good party planning can lose nothing if its used smartly and gain some damage for the healers.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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