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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90

    Should Clemency be nerfed?

    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    (1)
    Last edited by Tranquilmelody7; 06-05-2020 at 09:17 AM.

  2. #2
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    In high end content, I feel Clemency is fine and doesn't need adjustments.

    In 90% of the game's content however, I feel one skill is overwhelmingly powerful compare to the others - and that is Clemency.

    In solo play the skill is powerful it can carry Paladin's through fights that they wouldn't be able to clear otherwise.

    In PUGs, the powerful skill can be a very troublesome player trap causing some players to depend on the skill when it rarely is, if not at all necessary at all with active healers.

    I feel balancing skills around solo / casual play is something that should generally be avoided, but I feel Clemency is so strong in those situations that it should warrant an exception.

    What do you all think?
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    (24)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I kinda think its fine as is (beats having discussions on WAR being the OP tank :P), but then again I think that savaging bad runs and preventing wipes is a good thing.

    If being a player trap is a concern, then maybe it should lower aggro a bit, that way overuse will punish the party by have mobs aggrosomeone else (in dungeons, which I presume you're referring to) and have slightly more more utility with tankswaps
    (2)

  4. #4
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    527
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DragonFlyy View Post
    Disagree. I wish there were more tank heals like Clemency. Makes my job as a healer easier.
    Healing is probably the easiest role now.

    I dislike it when tanks and rdm start healing themselves when not needed. Leaves me with even less things to do.
    (26)

  5. #5
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I'd rather have clemency be an oGCD heal which you can cast on players other than yourself as well. This way you'd actually be using it frequently even when playing optimally and you'll be able to express your PLD flavor much more often without sacrificing efficiency (by healing yourself or others).

    Imo it should be a very strong heal on a long cooldown, perhaps even something that gets you near full health. I'm reminded of a WoW PLD ability tanks could use every 8 minutes which is just like Benediction. I'd say it shouldn't be like Benediction but still extremely strong potency.
    (7)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I never think it will happen cos it would cause a balance nightmare I'd imagine, but I think PLD should get some kind of buff for smart clemency use to essentially "refund" the GCD lost.

    Something like: While cast under the effects of req, if the target receiving the healing is under half hp, one holy spirts worth of potency is added to confieteor. That was an observant tank, or good party planning can lose nothing if its used smartly and gain some damage for the healers.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player
    MichiPichi's Avatar
    Join Date
    May 2020
    Posts
    22
    Character
    Mocha Mochi
    World
    Siren
    Main Class
    White Mage Lv 80
    I don't see how it's any more powerful than WAR's sustain/self healing or GNB? I've ran dungeons with WARs and GNBs where I swear their health wasn't moving or if it did it went back to full health almost instantly and it wasn't cause of me.

    I also like that when I play PLD I can heal myself when the healer is uh...way below "average" which happens a lot.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Clemency is one ability they got right and I wish we had more of, along with actual damage intake to warrant using it. Tank self-sufficiency is almost non-existent in this game. I'd rather they didn't take yet another step in ripping away class identity from tanks and making them even more into blue dps. Just look at how neutered or clunky things like Abyssal Drain or Nascent Flash are, because they can't let tanks be self-sufficient.

    I don't feel bad players spamming the skill should mean deleting it for everyone else who uses it well in clutch moments. We've already wrecked healers dps toolkit and tank dps rotations because of those bad players, how far do we go trying to make a game that's impossible to suck at?
    I also don't feel solo play should be balanced around. It would be great if we could go back and dig into some HW primals or Savage bosses with even more classes.
    (10)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd rather not see the ability nerfed. It adds some fun flavour to PLD.

    It's also great for solo play, providing a viable alternative to RDM when doing POTD/HOH solo style.
    (10)

  10. #10
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    @OP: no. it's a heavy resource investment and a DPS loss, so the tank generally has a good reason for doing it (and also allows for the occasional clutch if the healers bite it or help cover for a death)

    that it can create boredom for healers is a systemic issue that it's merely a symptom of, and removing it won't address the core problem (and will only make everyone feel worse).
    (14)

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