Quote Originally Posted by Nayout View Post
I have a dejavu of a lot of games that complaints as they are have degenerated into atrocities (Wow is one of them) I prefer systems to be maintained before starting experiments that normally end up ruining the good just because it is "predictable"
I think you mistake one thing, we don't mind something "predictable" we want something "lasting", most the content recently doesn't fill that last definition therefore why we call out the lack of content. We don't want meaningless activities that last 1 week at best and then die or that only brings you to play once a week