

I have a dejavu of a lot of games that complaints as they are have degenerated into atrocities (Wow is one of them) I prefer systems to be maintained before starting experiments that normally end up ruining the good just because it is "predictable"So far Shb has been one of the expansions that has delivered the least amount of content yet you will find people that say there is no problem because there are 12983849203 meaningless boring grinds to do. The community is frustratingly conformist a lot of the time and that is why the devs can deliver so little without repercussion.
FFXIV desperately needs well designed content that can last for more than 1 week and doing glorified turn-ins or fighting mindless battles against mobs praying rngjesus bless you with one skill is not that kind of content.



I think you mistake one thing, we don't mind something "predictable" we want something "lasting", most the content recently doesn't fill that last definition therefore why we call out the lack of content. We don't want meaningless activities that last 1 week at best and then die or that only brings you to play once a week
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