I've always thought the PvE design in this game was a waste of resources. Dungeons exactly the same every run (same enemies in same order) and no chance of any interesting rare items to drop. It's like the content design tries hard to get the least amount of replayability and fun out of those nice assets that artists had to make. Some of the dungeons are beautiful but I don't want to keep playing them if the runs are identical every time and there's nothing interesting to loot from there.

Looking back it's surprising that I was captivated by this game for so many years. My achievement farming ocd kept it going for thousands of hours, but once I cleared all of the reasonable grinds it was hard to find a reason to stay invested. This August marks 7 years of the same basic gameplay loop, increasing your item level by getting your weekly tomestones and/or raid loot, repeat and replace all of the gear the next tier/patch. I need a new core gameplay progression system, not an isolated side content curio that lasts a couple patches.