

I am not referring to the server community. And yes in general the server masses need to be lead around like clueless puppies, sorta how pug groups work if you only do stuff in that format, but that is another topic.
I am referring to guilds, the backbone of the typical mmo community that keeps people invested into a single mmo long term and builds the friendships that make a mmo something greater then just typical rpg game. In a guild the more people that stop logging in the harder it is to do things internally, the less things that happen the more people stop logging in, then it snowballs. Does not matter if people come back in 3-4 months if those people who took breaks cause the remaining players to leave or go elsewhere. And while recruitment can keep things going, you cannot build a guild long term when it is a revolving door. (This is why guilds in ffxiv when looking at what a guild typically is in all other major mmos does not exist or is extremely rare). Even statics suffer from this. When you have the average player expected to take breaks, with a static, 1-2 players doing this will kill it typically.
So if you are a person who relies on the server community, then taking breaks work 100% no problem. Because the server will be there as long as the game continues to do well.
If you are a person who wants a guild atmosphere, well then a lot of people taking breaks marks a grim future for your community. A active 50-80 person guild can bleed 25-50% of its members in a few months if the activity levels crash due to everyone taking breaks. And once people start dropping because your guild is "Dead/Dying" it is nightmarish to stop especially in such a anti-guild designed game as ffxiv.
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