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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    I don't agree with it being it's weakest point. There is always a way to improve it, but it has one of the best UX in an MMO.
    It's already 7 years old, so of course some things don't age well. But I'd rather have other things improved than the mender.
    Many more things take a lot of clicks, the mender is just a few.
    ... Nothing you said really changed anything about my post. A bad UX is a bad UX. Yeah, it's an MMO, but we should stop using that to excuse poor practises. Prompts in all the wrong places, inventory management systems that don't support system design elements (like being able to select multiple items for desynth, GC turn-in, etc.), and countless beginner traps (tomestone vendors are a nightmare), are just scratching the surface of the UX abomination that is FFXIV. It's a fantastic gameplay experience but the actual systems surrounding it are abysmal.

    Keep in mind, a lot of these are just very general software or very general videogame things... that are done better with bigger limitations, worse development environments, smaller budgets. Stuff done better on 16-bit game consoles with few gamepad buttons, or like Windows 3.1 user interface. There's really no excusing it.
    Quote Originally Posted by PharisHanasaki View Post
    Fine, l agree. Just remove every requirement on everything.
    Make the game easier, so that I can get everything I want in seconds.
    The new relic is a great improvement, let's hope the rest of the steps are easy too.
    You are mixing up UX design, an overarching software concept, with game design. The impetus of UX design is to reduce the resistance in the user experiencing what they want out of your product. A good UX is something the user doesn't even notice. That's not making enemies weaker, or giving the player more items when they win, or bigger stats. It's allowing the player to get into the best parts of your experience more quickly.
    (2)

  2. #2
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Esmoire View Post
    You are mixing up UX design, an overarching software concept, with game design. The impetus of UX design is to reduce the resistance in the user experiencing what they want out of your product. A good UX is something the user doesn't even notice. That's not making enemies weaker, or giving the player more items when they win, or bigger stats. It's allowing the player to get into the best parts of your experience more quickly.
    I know what UX is. But this helps other people that don't.
    And as I said before, there are many other things that could be improved that are way more annoying than repairing.
    The menu they added when interacting with the summoning bell is damn slow, it's frustrating trying to quickly move out after checking your retainers and being stuck in the menu until you cancel it from the button.
    Before just clicking outside the window (like with any other menu), or pressing ESC would close the retainer's menu, which was much better in my opinion.

    And there are many more issues related to UX and not necessarily the UI could be improved. Honestly the mender is not so bad.

    Edit, so I tried the retainer thing again, and realized it only happens when I sell items through my retainer (as in selling to NPC). I get stuck in the ARE YOU SURE YOU WANT TO LEAVE...?
    But really, it's so annoying, I still forget and press ESC a few times before realizing I have to press the button.
    (1)
    Last edited by PharisHanasaki; 06-02-2020 at 03:32 PM.