Quote Originally Posted by Jandor View Post
The arguments against the old cross-class feel more like an issue with the implementation than the concept. Yeah having to get to 34 or whatever (especially when the cap was 50) for an absolutely vital skill was stupid, but I still feel like the core idea was sound.
This is pretty much my take as well. I really liked the idea and appreciated that, to some extent, it did offer some customization. Especially now in the very streamlined and homogenized existence of a lot of the classes we could really use a little more customization. But it was definitely clunky and annoying the way it was handled. Plus, the bigger issue long term is just that there were obviously required "choices" anyway so you didn't end up with much legitimate customization anyway.