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  1. #1
    Player
    Melphina_Dragonfyre's Avatar
    Join Date
    Jun 2017
    Posts
    17
    Character
    Melphina Dragonfyre
    World
    Balmung
    Main Class
    Warrior Lv 94
    ARR MSQ rework is one of the biggest quality of life improvements I've seen in a while. I'm sure everyone remembers how fetch quest heavy it was. I still tear my hair out at a certain quest line that goes like this; without posting any spoilers the summary is.

    There's a major storyline battle ahead and you have to defeat a certain enemy in order to progress the story, but you can't reach that area without a specific item

    NPC: Warrior of light, this is the item I need you to bring me back. Here's where you should look for it. Go fetch.

    So you go on a series of quests that have additional side quests to them, essentially two or three SUB side quests just to complete the primary side quest only to finally get your item. And when you bring it back to the NPC you're greeted with this....

    NPC: Oh I'm sorry, you brought me the wrong KIND of thing. It won't work. THIS is the right kind of thing. Go fetch it.... again!

    So you go on ANOTHER series of fetch quests to acquire the thing you were supposed to get originally. Eventually you get it and bring it back to the NPC. Then you get THIS

    NPC: Oh I'm sorry, you brought me the wrong kind of thing AGAIN! This one won't work either. Go fetch me the thing a third time


    After that series of fetch quests I was absolutely livid with the amount of back and forth they put you through. Sure finally getting to the battlefield and defeating the enemy was a satisfying experience, and the cutscene that ensued was extremely enjoyable, but the amount of chores just getting to that point detracted from the enjoyment way too much. They could have completely omitted the fetch me this thing twice, but even if you had to fetch it twice it would have been so much better than forcing you to fetch it an additional third time. Making a player fetch the same thing three times in a row is just throwing filler content to take up time. HINT: Filler content isn't actual content. Fetching 100 McGuffins versus 1,000 McGuffins versus 10,000 or even 50,000 McGuffins is still the same content. It's just prolonging the duration.

    I can't wait for 5.3. I'm actually looking forward to starting a brand new character to play from scratch because I burned out on the game two years ago. I never finished stormblood's storyline and so much has changed that I'd rather just start off fresh from the beginning. All of my equipment is going to be replaced in a flash anyway and the leveling up isn't that big of a deal. But I'm waiting for 5.3 to do it specifically because of the cleanup in the ARR quest line.
    (1)
    Last edited by Melphina_Dragonfyre; 06-09-2020 at 02:04 AM.

  2. #2
    Player
    Skogli's Avatar
    Join Date
    Jul 2017
    Posts
    83
    Character
    Les Mhaura
    World
    Moogle
    Main Class
    Samurai Lv 72
    When someone start a reply with "thats just how it is" I immediatly just dismiss it.
    (1)

  3. #3
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    How did you start playing 4 years ago but the changes you have issues with are from like 1.0?

    That game system was terrible back then and the changes that were made were for the best overall.

    Also you have issues with shortening the main story in the early levels, which is exactly the slump that prevents most new players from sticking with the game in general. I have had 5+ friends not continue with the game because they cannot stand the ARR-HW quest slog.

    Most of us also have jobs where we earn currency, and take small breaks. From the sounds of it you got lost in a time loop of 1.0 being 4 years ago and expected an mmo to not progress at all while you were earning currency at your real life human job.
    (4)

  4. #4
    Player
    Jaelithe's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    15
    Character
    Phaedra Delaunay
    World
    Faerie
    Main Class
    Dancer Lv 90
    Chiming in with the reduction of back-and-forth mess in ARR. HOW many times did we get made to run back and forth between Mor'Dona and Waking Sands for absolutely no reason, other than Minfilia/Alphinaud/etc calling us on the Linkpearl to tell us to come talk to them in person about stuff they totally could have just said over the linkpearl?

    Protect was removed because the bosses had all been designed with the assumption that every party would always have it active, and like was already mentioned, this meant that any party without a WHM was taking lots of extra damage, because only WHM Protect worked vs magic damage. It was fun to slam that on everyone at the beginning, but it made WHM a mandatory class, and made SCH and AST the 'bad healer classes' which you really don't want to exist in an MMO.

    I didn't play ARC/BRD during the 2.0 days, I was pretty solidly a WHM main, so I'm not certain what changes you're talking about there, but I'll join most of the other folks in saying that the subclass abilities were a huge pain. I hated having to level BLM to thirtysomething so I could get Quick Cast for my instant-rez. And like others have already said, NOT having instant-rez for the end content was unheard of for a healer, gating anything that powerful/mandatory behind 'optional' mechanics, makes it not optional at all.
    (0)

  5. #5
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Not really.


    Whenever an expansion drops (or updates to jobs) I go to the target dummy and spend 5 mins.
    I also look on the Balance if there are better rotations or stuff I didn't figured out myself. That is also tops 5 mins, very friendly people over there btw.


    I just adapt to the changes, if changes are too big and I don't like it any more I uninstall the game and move on to another game.




    I do have a full time job too and a lot of real life responsibilities.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    RIP flaming arrow. Removing that was stupid
    (3)

  7. #7
    Player
    NoctusT's Avatar
    Join Date
    Apr 2016
    Location
    Ul'Dah
    Posts
    103
    Character
    Noctus Tagaris
    World
    Leviathan
    Main Class
    Bard Lv 90
    " Am I belonging to an old fraction of players used to offline-games where I had the choice when to apply a patch and when not." <- That's your problem right there buddy.
    This is an M M O.

    (but also RIP in peace Raging Strikes on BLM)
    (0)

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