What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.

I mean they keep adding stuff into the game for Geomancer. I mean other games have worked around getting passed one dot spec caster, one pure caster, and then whatever you would consider red mage. They have the technology and skill to make whatever they end up picking, work well.
I mean shit they put 4 melee into the game, considering at the end of the day you're just hitting something with a weapon, alongside whatever the class gimmick is. If they can make 4 melee dps feel unique and different that can do that with casters.

I'm pretty positive they can come up with something. In terms of aesthetics there are more than enough jobs to add after all. Healer and Ranged Magic DPS are what we should get, if they care about the way they set up the roles at least.


There are definitely options to explore.
Channeling - There could be something to explore with channeled abilities (like Flamethrower on MCH). Wouldn't be the most engaging so it would need to be combined with other things. Perhaps make it so channeled spells aren't interrupted with oGCDs. Maybe include a rune system where you channel a spell and use runes to augment it to keep it going by continuously changing the element which functions as its own elemental wheel for a semblance of a rotation. Each time the element is changed the channel becomes stronger and when you finish your elemental wheel you could get a burst channel that incorporates all elements. A special rune could fill up a Xenoglossy-esque attack for damage while moving where the longer you've been channeling the stronger the attack is.
Ground-placed/Totem - They took away a lot of the ground-placed AoEs which leaves an area be explored. Maybe give the ability to shrink or expand them to make smaller fields deal more damage. Trigger them to explode like Earthly Star/Wildfire at will to compensate for phase changes or end-of-fight use. If you wanted to have more a melee-range experience for a mage, maybe they could alter some of your own spells while standing in the area of effect. This kind of aligns with FFXI Geomancer, actually. They had a totem called a Luopan that could provide buffs to people, explode for damage, explode for healing etc. While that wouldn't work 1:1 in XIV, the base idea could be altered to fit.
Last edited by MartaDemireux; 06-03-2020 at 07:31 AM.

There was also a Geomancer mock up made recently that had them with positionals for their spells ending in channeled spells for a finishers. Now that would be an interesting new take.



I sincerely doubt SE will ever launch an expac without a new DPS job. Simply, too many people play such jobs, too many people would be disappointed with no new addition. I think it is more likely we'll see double-DPS additions in 7.0 or beyond again than we'll ever see no new DPS - particularly with trusts there to take pressure off queues.
But I'd also expect SE will rework jobs that attract the most complaints, as is their usual MO.




They need to fix their own jobs before adding new ones, Monk is definitely a priority in that regard. It has been ignored for far too long because of the dev team's terrible attitude toward it.
While I have zero faith in SE giving us anything worthwhile for MNK in 6.0, I am definitely hoping that since the dissatisfaction for the class is at its most vocal it has ever been, that their hand will be forced into overhauling it.
Seeing the complaints for MNK here gives me hope the devs will listen and actually fix MNK or rework. I really hope MNK gets acknowledged in the next live letter as a job that will receive adjustments.
The current monk is a traveling ad to legalize euthanasia ,no one/class deserves to suffer as much ,by the fist of Rhalgr just let him go already .. I mean each expansion(and disappointment) you end to expect nothing , you just say yourself quietly ''it can't be worse'' until you see a skill video that make you lie , the moral is , devs always could do worse
so delete it or reset , that's much easier to create than try to improve a failed content
(sorry for my engrish attempt )
Last edited by Athena_Exclamation; 06-02-2020 at 04:31 AM.
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