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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100

    Ranks Beyond Level Cap

    Can we have a implement of levels beyond cap. For example we reach the current level cap of 80 after level 80 we could have a mastery rank that would allow us to continue to see some sort of progress as we continue to play with our level 80 characters.

    As we progress to new ranks last 80 maybe we could unlock unique glamor items that are only accessible with a certain mastery rank. Perhaps even a special mount or emote. Maybe even a passive ability that increases stats slightly or running speed slightly. Perhaps a unique store opens up that sells unique items. Maybe with each mastery rank we unlock we receive a rare coin that can only be traded for one item out of X amount of items available. Giving the players that one chance to pick only one unique item per character. Maybe only one coin can only be obtained per account. The new ranks could give players a new symbol next to their names along with a title. The unique symbol next to the players name could be a rank like we have for the Grand Company except this would represent the Mastery level.

    The new ranks could take longer to achieve than a regular level perhaps 10 times as much as it would take us to level from 79-80.

    As a new expansion comes out the mastery ranks get reset or paused until they reach the next level cap. Maybe the ranks we achieved get turned into a slight experience boost or coins to spend at the unique Mastery shop.

    I think that would give us some sort a goal to shoot for after we level to 80. To make it easier the Mastery levels should be universal to each class as long as you play with a level 80 character the experience for the Mastery level goes up.
    (3)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,254
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Such a system is currently pointless as the level cap is raised by ten levels when a new expansion launches which happens every two years or so. This is different to how things were back in the heyday of FFXI when the level cap was frozen at 75 for something like ten years so a means of boosting stats etc beyond that (aka, the merit points system) really was necessary.

    Gear item level technically already satisfies this anyway (new gear with a raised item level cap is always being added nearly every month or two), so at the moment there is absolutely no reason to introduce a stat-boosting function beyond level cap, as the level cap will end up being raised in another twelve months or so anyway (the next expansion will probably be released sometime mid next year if SE's usual timeline is followed), thus making it completely redundant.
    (7)

  3. #3
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Enkidoh View Post
    Such a system is currently pointless as the level cap is raised by ten levels when a new expansion launches which happens every two years or so. This is different to how things were back in the heyday of FFXI when the level cap was frozen at 75 for something like ten years so a means of boosting stats etc beyond that (aka, the merit points system) really was necessary.

    Gear item level technically already satisfies this anyway (new gear with a raised item level cap is always being added nearly every month or two), so at the moment there is absolutely no reason to introduce a stat-boosting function beyond level cap, as the level cap will end up being raised in another twelve months or so anyway (the next expansion will probably be released sometime mid next year if SE's usual timeline is followed), thus making it completely redundant.
    Don’t think you read what I wrote.
    (0)

  4. #4
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Nope.
    /10chars
    (5)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    MMOs don't handle endless player progress well, even if it's a secondary leveling system. Players also get very upset with systems where their progress gets reset and they feel like the game is taking things away from them that they had earned.

    Level caps serve to give new players time to catch up to veteran players. Any sort of secondary leveling system that's only available after achieving level cap would effectively become the new level cap and be seen as mandatory by players, especially if rewards offered any sort of game advantage no matter how minor. It would become another tool players use to discriminate against others.

    As for rewards that don't offer a game advantage, we've already got plenty of those to farm. They serve just fine as goals to shoot for once we reach level cap. No need to create a secondary leveling system to give those rewards when they can be added to existing content or other content planned for release.

    Honestly, it's better to have a hard stop for progress than an endless system that makes players feel like they aren't allowed a break from the game. That leads to stress and burn out.
    (9)

  6. #6
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jojoya View Post
    MMOs don't handle endless player progress well, even if it's a secondary leveling system. Players also get very upset with systems where their progress gets reset and they feel like the game is taking things away from them that they had earned.

    Level caps serve to give new players time to catch up to veteran players. Any sort of secondary leveling system that's only available after achieving level cap would effectively become the new level cap and be seen as mandatory by players, especially if rewards offered any sort of game advantage no matter how minor. It would become another tool players use to discriminate against others.

    As for rewards that don't offer a game advantage, we've already got plenty of those to farm. They serve just fine as goals to shoot for once we reach level cap. No need to create a secondary leveling system to give those rewards when they can be added to existing content or other content planned for release.

    Honestly, it's better to have a hard stop for progress than an endless system that makes players feel like they aren't allowed a break from the game. That leads to stress and burn out.

    What do we get for playing as a max level character? Tomes, how many times have those reset? How many times have we tossed out our gear? How many years have we played collecting and resetting Tomes? How is my idea bad and what we have now any different? At least as we mindlessly grind and rest the Tomes we could add a passive grind that doesn’t reset. We won’t even notice while we play with our max level characters.
    This idea doesn’t have to be part of the daily grind. People are going to grind for Tomes, Extreme /Savage content anyways. How many times do people do that week after week. Why not add a extra reward for playing as a max character?

    What if the progress never reset, but instead paused until the player reached the next level cap. Like I said before even if it reset the points levels that reset could be turned into currency to spend at the secret shop. A win win for the player either way. It isn’t meant to be punishing just more game play added to our max level characters.
    (0)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    because at some point things have to stop. Even if you kept putting systems in place to keep on going forever, someone (like you) will still think it is not enough. This game is designed not to be played 24/7. It is designed to be played, then you take a break if you can/want to. It is designed so that people can jump into it easily and not be intimidated by a system like you would suggest is so massive that it would turn off people because they would feel that they "have to" be playing the game continually.

    I've seen enough of the kinds of posts that you make OP that makes me think you play this game far too much.
    (6)

  8. #8
    Player

    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    Quote Originally Posted by LalafellDown View Post
    Don’t think you read what I wrote.
    I think they did.
    (9)

    http://king.canadane.com

  9. #9
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DrWho2010 View Post
    because at some point things have to stop. Even if you kept putting systems in place to keep on going forever, someone (like you) will still think it is not enough. This game is designed not to be played 24/7. It is designed to be played, then you take a break if you can/want to. It is designed so that people can jump into it easily and not be intimidated by a system like you would suggest is so massive that it would turn off people because they would feel that they "have to" be playing the game continually.

    I\\\\\\'ve seen enough of the kinds of posts that you make OP that makes me think you play this game far too much.

    You don’t even know me. Why assume anything about me. Why even bring this up in the conversation? How is questioning my life choices benefit this conversation? Do you do this to every post you go to and tell people this? Maybe you should take a look at yourself first.

    I agree with you in the system that allows players not to be intimidated. That’s what I’m purposing a system when max level players can gain extra credit for special loot by just playing. Do your savage content, do your daily Tome grind. Of course it doesn’t have to be exactly how I say it has to be. The Devs can tweet it to their design.

    Look at PVP ranking and it’s rewards. Its limited and forcing players to participate in a limited time content. Not everyone can obtain them which is sad. Look at Tomes and even achievements with their long time commitment requirements. All I’m asking is give us something that adds along side of grinding for weekly Tomes. I played with my max character so much grinding Tomes and clearing new story/Extreme dungeons that by now I would of had some extra Mastery points added along side by just playing.

    Another example is the Relic weapons. Look how long that takes especially Stormbloods weapon. You have to grind a whole new level. Now imagine while you were grinding this whole new level in the Stormblood relic quest. Unknown to you, you we’re gaining another rank by just playing as with your level 80 class.

    Remember all those light farms we’ve been doing for relic quests, by just playing the game. Now imagine a rank that progresses by just playing the game. One that rewards you with a little extra for the time you spent. Doesn’t have to be hard the Devs could make it easier.

    The rank system beyond level cap, it progresses as you play with your max character. It add points to whatever you do crafting, gathering or fighting. it doesn’t have to be limited time. It can itself have a Cap for example that can be finished by doing 1 or more dungeons. Just an example.
    (0)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DrWho2010 View Post
    because at some point things have to stop. Even if you kept putting systems in place to keep on going forever, someone (like you) will still think it is not enough. This game is designed not to be played 24/7. It is designed to be played, then you take a break if you can/want to. It is designed so that people can jump into it easily and not be intimidated by a system like you would suggest is so massive that it would turn off people because they would feel that they "have to" be playing the game continually.

    I've seen enough of the kinds of posts that you make OP that makes me think you play this game far too much.
    Just want to add just like everything in game it’s optional. The relic, Tomes PVP ranking, Savage/Extreme/side quest, achievements and much more. Don’t see you against any of those things. How is my idea any different? How come you’re not fighting the good fight against those things like you’re against my idea that is basically the same things, weak after week.
    (0)

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