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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jojoya View Post
    MMOs don't handle endless player progress well, even if it's a secondary leveling system. Players also get very upset with systems where their progress gets reset and they feel like the game is taking things away from them that they had earned.

    Level caps serve to give new players time to catch up to veteran players. Any sort of secondary leveling system that's only available after achieving level cap would effectively become the new level cap and be seen as mandatory by players, especially if rewards offered any sort of game advantage no matter how minor. It would become another tool players use to discriminate against others.

    As for rewards that don't offer a game advantage, we've already got plenty of those to farm. They serve just fine as goals to shoot for once we reach level cap. No need to create a secondary leveling system to give those rewards when they can be added to existing content or other content planned for release.

    Honestly, it's better to have a hard stop for progress than an endless system that makes players feel like they aren't allowed a break from the game. That leads to stress and burn out.

    What do we get for playing as a max level character? Tomes, how many times have those reset? How many times have we tossed out our gear? How many years have we played collecting and resetting Tomes? How is my idea bad and what we have now any different? At least as we mindlessly grind and rest the Tomes we could add a passive grind that doesn’t reset. We won’t even notice while we play with our max level characters.
    This idea doesn’t have to be part of the daily grind. People are going to grind for Tomes, Extreme /Savage content anyways. How many times do people do that week after week. Why not add a extra reward for playing as a max character?

    What if the progress never reset, but instead paused until the player reached the next level cap. Like I said before even if it reset the points levels that reset could be turned into currency to spend at the secret shop. A win win for the player either way. It isn’t meant to be punishing just more game play added to our max level characters.
    (0)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by LalafellDown View Post
    What do we get for playing as a max level character?
    Not much unless you enjoy the gear grind, but adding another grind on top of that sounds even more painful.
    Nope, it is good that a level cap is a cap - that makes it so much easier for us more casual players to catch up without stressing.
    A system like you propose would only reward the hard-core players who max out everything early - and they obviously like the game well enough not to require extra incitament to play.
    (5)