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  1. #21
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tulzscha View Post
    What else would you do to increase your rank, fates? Hunts? Beast tribe dailies? Crafting and gathering? They have their own rewards. Side quests? They give garbage exp. (I would like to see a better reason to do side quests though.)
    Perhaps this ranking system can be added to side quests. We already have one for Fates which is nice. Adding a ranking system to the side quests along with the experience and Gil could maybe open up a whole system. Where progressing through the side quest, helping people, shapes the world around us. Maybe secret areas open up or new shops open up.
    (0)

  2. #22
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by LalafellDown View Post
    Perhaps this ranking system can be added to side quests. We already have one for Fates which is nice. Adding a ranking system to the side quests along with the experience and Gil could maybe open up a whole system. Where progressing through the side quest, helping people, shapes the world around us. Maybe secret areas open up or new shops open up.
    It could, like an additional reputation thing similar to beast tribes, or they could be lumped in with Fates. I kinda get the feeling SE doesn't want them to be rewarding though to encourage people to do more group content. :/ But boosting the exp on those and replacing that exp with gemstones or something at max lvl would be nice.
    (0)

  3. #23
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tulzscha View Post
    It could, like an additional reputation thing similar to beast tribes, or they could be lumped in with Fates. I kinda get the feeling SE doesn't want them to be rewarding though to encourage people to do more group content. :/ But boosting the exp on those and replacing that exp with gemstones or something at max lvl would be nice.
    Definitely that and maybe add a completion bar for the map that gives us a reward. Perhaps the reward could be the current local gear. The current fairy glamor we got at the Mogstation could’ve been a reward for finishing all the quests in the fairy area. Doesn’t have to be that extreme. The wings could’ve been enough of a reward. Anything other is better than the small amount of experience points and Gil those quests give.
    (0)

  4. #24
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Do you play GW2 by chance?
    (2)

  5. #25
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tulzscha View Post
    Do you play GW2 by chance?
    My sub ran out and I took a break.

    I did play GW2 but haven’t logged in for years now. I enjoyed all their world explorations and activities.
    The visual presentation is perfect. Exploring and doing Fate like events are fun. The whole world was a battlefield and the visuals represented it well. I started multiple new characters because it was so much fun to start over. The combat hooked me and the world made me want to explore more. The story was perfect too. Even though they used the same voice actors for every conversation I appreciated hearing the characters talk.
    (0)

  6. #26
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Can we get ranks beyond level cap like in zadnor but instead of it being tied to character power it would be just for rewards. It could reset with each expansion. Maybe have a cap like in zadnor. Perhaps increase the amount of rank points we get based on how many new people we help in raid finder clear for the first time. No party finder allowed. This would help a lot of new people not have to rush to clear new content. Since after patch release, raid finder dies quick.

    This will give people something to work for when. Like the relic weapon we have to wait for mid expansion.
    (0)

  7. #27
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Let me go dig up a comment I made on reddit a couple weeks back

    Ok here it is. So basically, we'd hit 100 and reach our max level, as dictated by tradition from previous FF games. So we need a new way to 'level', but not with 'levels'. While the execution was debatable (Maw of Souls spam...) I really liked the 'idea' of the artifact weapons from Legion, over in WOW. The idea of building a talent tree, of having choice over your level up reward skill/traits, at a time when they had 'choose one of these 3 choices' once per 15 levels, was cool. And the tree was shaped in the outline of the weapon was a nice touch.

    So I was thinking, why not have something like that, but instead of us empowering a weapon, we're 'writing our own memories' in the Soul Crystal, having learned everything it has to offer us? For example, I knocked together a DRG themed one. Note, that while you can choose which way through the tree you go, you'd have 10 points to spend, for the 10 'levels' you earn as you go through the expansion. Thus, while you might have differences between two DRGs who are still levelling, due to them making different choices of pathing, at max level you'd have the full tree filled out. There would be no 'you haven't taken the X talent? stop griefing, kick from party'.
    (1)

  8. #28
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It's an ok idea. The people who write on the forums the most will always shoot down people's suggestions and explain why ffxiv should stay the way it has always been. This is the usual response here.

    I already play a game with an infinite exp system. PSO2 converts any levels beyond the current cap into ex-cubes which you can spend on items or enhancements. It doesn't force people to play more because there's no reason to grind out huge amounts of cubes, it's just nice to have something in exchange for what would otherwise be wasted exp.
    (2)

  9. #29
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rufalus View Post
    it's just nice to have something in exchange for what would otherwise be wasted exp.
    Yes, they could add anything anywhere to just be an extra grind points that you get along with just playing normally. Dungeons could maybe have their own ranks as you play. Giving you a unique minion, stat or golden weapon for that dungeon. It would give players more to do while grinding tomes. I’m sure many players reached the 1000 or 10,000 dungeon achievement. By then they could’ve had their dungeon ranks maxed out by just playing.
    (0)

  10. #30
    Player
    Alenonimo's Avatar
    Join Date
    Sep 2018
    Posts
    71
    Character
    Lilita Anklebiter
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rufalus View Post
    It's an ok idea. The people who write on the forums the most will always shoot down people's suggestions and explain why ffxiv should stay the way it has always been. This is the usual response here.

    I already play a game with an infinite exp system. PSO2 converts any levels beyond the current cap into ex-cubes which you can spend on items or enhancements. It doesn't force people to play more because there's no reason to grind out huge amounts of cubes, it's just nice to have something in exchange for what would otherwise be wasted exp.

    I agree. I think the system as it is is pretty much okay. Level cap, grind for item level until level cap increases. It's not super simple, but it's simple enough.


    I guess the waste of exp is proposital though. When you level up everything and don't need the exp, they want you to do things for other reasons than leveling up.
    (0)

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