Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: 6.0 jobs

  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90

    6.0 jobs

    so with an upcoming expansion on the horizon we can kind of guess we know we will get another healer since we only have 3 if we say get another tank and no dps role added do you think they would take that time and re evaluate some dps roles for a rework or a refresh?
    (0)

  2. 06-01-2020 11:14 PM

  3. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk is the clear choice for the job that needs major work the most. The forums are a testament to the serious problems people have had with the job for multiple expansions. If they somehow ignore multiple consecutive expansions of negative feedback for basically every design decision they made in Stormblood and in some cases design that dates back Heavensward and ARR then the forums will probably catch fire.
    (6)

  4. #3
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    About Monk - i have leveled it some time ago to understand all these complaints, i have expected total disaster, but it's not that bad. It's actually pretty good. But it's definitely not flawless, it has a bunch of abilities you can just remove from hotbar, since you will most likely not use them anyway. But there is no need to rework it, just adjust it.

    There are jobs with bigger issues, especially tanks (maybe beside PLD, even GNB with its club SFX needs help) and healers, if devs won't adjust them (and they won't, because it requires effort), it means we will have insane queues in 6.0.
    (2)

  5. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cetek14 View Post
    About Monk - i have leveled it some time ago to understand all these complaints, i have expected total disaster, but it's not that bad. It's actually pretty good. But it's definitely not flawless, it has a bunch of abilities you can just remove from hotbar, since you will most likely not use them anyway. But there is no need to rework it, just adjust it.

    There are jobs with bigger issues, especially tanks (maybe beside PLD, even GNB with its club SFX needs help) and healers, if devs won't adjust them (and they won't, because it requires effort), it means we will have insane queues in 6.0.
    This is a thread about which DPS job needs work, not Tanks or Healers. As far as the topic goes, there's no DPS job in need of work more or which has been in need of work longer without receiving it than Monk. There's no DPS job less happy with their Shadowbringers iteration, no job that had literally none of their problems from Stormblood addressed, no DPS job less played in all content (barring TEA), and no DPS job less leveled than Monk.

    It also doesn't matter that Monk "Plays fine" or "Works fine". That's been the same reason people who don't play the job spew for three expansions now as to why Monk doesn't need fixes when the job's actual playerbase knows that it absolutely does. Monk lacked basic functionality in Heavensward that never got fixed leaving it to rot for the entire expansion. We despised the Stormblood changes but they didn't get fixed during Stormblood or even on Shadowbringers launch. They made a single token fix to a problem they acknowledged on Stormblood's launch nearly two years after the fact but every other aspect of Stormblood's design philosophy is unchanged and we still hate it. The Shadowbringers actions are nearly as bad as Stormblood and have introduced the most cancerous opener the game has ever seen.

    You can at best say the tanks are in the same boat, they all work fine and play fine. None of them are remarkably weaker in the way that Heavensward Paladin was, but the big difference is none of them have been putting up with this for as long as Monk has. None of them have skills that are useless for what they're designed for like Anatman which also create miserable openers.
    (9)
    Last edited by SpeckledBurd; 06-02-2020 at 02:55 AM.

  6. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Monk needs a huge overhaul and the community pretty much agree with it. The job is an even worse mess than SB MCH due to a mistake named Anatman. Even if it was removed, it would remain the worst job of ShB. It's the priority Number 1.

    I hope SMN/MCH work is only half-done, because there is much to do on these jobs too. Pets still needs a lot of work.
    SMN has great interactions with its pets but the abilities are clunky and pet AI needs a huge work.
    On the other side you have MCH/DRK like pets, they are the best pets as they don't suffer from clunkyness. But you can't interact at all with these, which makes them Glorified Dots. They're boring and annoying to deal with as you can't even change the target, if there's multiple target, it can hit the immune one until its end.

    MCH had a great rework but it was halfway done.
    -Flamethrower, not granting heat, is useless as ever and boring when usefull (Press the button, wait 10s, who had this idea?)
    -Wildfire has no interaction, you use it and perform as usual. It's as good as a 120 damaging CD.
    -Gunplay and heatgauge are extremely boring. Hope they'll get rid of the "Spamming moment" that exists in WAR, DRK and MCH kits.
    -Lag was not fixed on MCH, 1.5s GCD with weaving inbetween. If you have a bad connection you can't properly play MCH

    I don't expect but hope for a overhaul of the ranged role. Ranged role brings no utility, only silencing which a tank can also do. Their raidwide mitigation is the weakest when it used to be the strongest.


    TL;DR:
    MNK not only need a rework, if the job stays that way it'll be DOA.
    SMN/MCH reworks needs to be finished. DRK/WAR are fine but I think the community would welcome a bit more depth.
    BRD also needs love.
    (5)
    Last edited by CKNovel; 06-02-2020 at 12:46 AM.

  7. #6
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I'm not sure why we would assume that we would get a 5th tank while two dps roles are still at 3, as well as we just got a tank in 5.0
    (1)

  8. #7
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Cetek14 View Post
    About Monk - i have leveled it some time ago to understand all these complaints, i have expected total disaster, but it's not that bad. It's actually pretty good. But it's definitely not flawless, it has a bunch of abilities you can just remove from hotbar, since you will most likely not use them anyway. But there is no need to rework it, just adjust it.

    There are jobs with bigger issues, especially tanks (maybe beside PLD, even GNB with its club SFX needs help) and healers, if devs won't adjust them (and they won't, because it requires effort), it means we will have insane queues in 6.0.
    There is not a singular job in this game with bigger issues than monk. Especially not Tanks and Healers. Issues with the current SHB iterations of Tank/Healers are literally issues Monk has had for years. It's getting tiresome to constantly have people that barely play the job (if they do at all) constantly claiming the job as being fine expansion after expansion but the moment another job has the exact same issue it's suddenly a huge problem that needs to be resolved asap. Redmages complaining about niche skills in reprise/engagement, Samurais Shoha complaints, Healers/Tanks complaining about the loss of skills/complexity, etc are issues monk has been dealing with for years. And yet, somehow when you bring it up as a problem on monk, the response is always some variation of "Monk is fine".

    Monk has continually taken a backseat to every single other job since Heavensward and has been left with issues that have existed since ARR. If monks issues were resolved as quickly as other jobs they would not have compounded to the point of the job needing a complete rework and rethink. The devs have admitted to continually not knowing what to do with monk. 6.0 is their chance to essentially start over. A clean base that can actually be built on instead of around.
    (6)

  9. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tyrius View Post
    so with an upcoming expansion on the horizon we can kind of guess we know we will get another healer since we only have 3 if we say get another tank and no dps role added do you think they would take that time and re evaluate some dps roles for a rework or a refresh?
    I sincerely doubt SE will ever launch an expac without a new DPS job. Simply, too many people play such jobs, too many people would be disappointed with no new addition. I think it is more likely we'll see double-DPS additions in 7.0 or beyond again than we'll ever see no new DPS - particularly with trusts there to take pressure off queues.

    But I'd also expect SE will rework jobs that attract the most complaints, as is their usual MO.
    (2)

  10. #9
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    They need to fix their own jobs before adding new ones, Monk is definitely a priority in that regard. It has been ignored for far too long because of the dev team's terrible attitude toward it.

    While I have zero faith in SE giving us anything worthwhile for MNK in 6.0, I am definitely hoping that since the dissatisfaction for the class is at its most vocal it has ever been, that their hand will be forced into overhauling it.
    (2)

  11. #10
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Seeing the complaints for MNK here gives me hope the devs will listen and actually fix MNK or rework. I really hope MNK gets acknowledged in the next live letter as a job that will receive adjustments.
    (4)

Page 1 of 3 1 2 3 LastLast