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  1. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by CatStarPrime View Post
    I would rather not see Korean-style combat. I have tried BDO and B&S a couple of times and I just don’t like the mouse-slash button-combo combat systems. I like pushing buttons for skills.

    Next gen should be a fresh Final Fantasy story with all the wonderful in-joke content and tributes to past games we love.

    With better graphics, a better-than-BDO character creator (ALL THE SLIDERS) ; physics that treat us as more than a hologram projected by a 3D point in space...
    Maybe a response to my post (or kinda of relates to what I said), but it made me think to edit my statement slightly. I'd like to see more action / smooth combat, but doesn't need (and maybe probably shouldn't be) like an FPS or something (would be okay to me but I guess that'd be a bit shell shocking for some used to / prefer the other combat style). I was thinking more like a MOBA except a lot more than 4-5 buttons lol. Combat that is really smooth and if you wanted could tab target but works really well by mouse directional. Like I use smart hot keys in them which means when I do an aoe target it just automatically casts at my mouse in only one key press and zero mouse clicks, intuitive casting that gives me the power of hand placing spells while also keeping things potentially really snappy and quick... I really like that feel. Of course beyond being able to use tab / sticky targets if you wanted (making it easier to aim for different types of gamers) normal mode content wouldn't require you to be the spiritual reincarnation of Bruce Lee on the keyboard. While I wouldn't mind it being reticle target based I would think it a dangerous and player divisive choice to go all the way that way; however, personally I would LOVE to see SE scare Bethesda off it's throne of the open world mod-able sRPG market.. I just feel like a immersive open world TPS/FPS setting with SE / FF graphic design and combat animations would be insane.

    Quote Originally Posted by bass9020 View Post
    Id rather not have another XIV game but rather a new fresh FFMMO with much more interesting "contents". XIV totally works for what it is and I love it again for what it is but its really missing a lot of little things that I feel we need back. Im sure im not the only one who would like to see things like interesting stats, more unique jobs with more abilities that we can pick and choose, a dangerous and more important open world with less teleporting options. Things like DF and other conveniences should still be here but we deff need more substance than what we have now in this game.
    Not sure if it embodies what I was thinking enough but I kept thinking I'd really like to see a modern old school game. Which is a I want a calm busy game.. or some weird statement like that but thinking more yin yang balance and not two antithetical desires slapped together lol. I love the aspect that sometimes older games just role play to role play, mages with so many spells, jobs that behave asymmetrical from each other, scale and progression of transportation in some ways really emphasized (but not an entire abandonment of QoL teleporting/getting to where you need to get within a reasonable time frame). It would really require the ground up mindset of that, so you can figure out what your end point balance will be but I still think it could be done to some extent.

    Which is why I mentioned actually inverting their limited job system they started here, rather all jobs start out asymmetrical and unique to themselves (with a lot more financial/creative support), but if they need to do content that will require homogenization you get your pvp kit so to speak (so that savage/ultimate content is finely balanced and lightly simplified characterizations of their asymmetrical formats). In this way the hardcore excel lovers don't, for the most part, have an effect on the earlier story and casual driven content. Homogenize the jobs for the people that need it, but leave it role play for the casual / mellow part of the game. So while avoiding some of the super unforgiving systems, or old school limitations (limited memory etc, give me my house regardless of 'real space' lol, I'd like a complete glamour log, etc), still keeping that child's heart of older role play games that just had differences because that was their role and not because it made better mathematical balance (again that yin yang of like asymmetry and making sure players don't feel like a total trash class in a boss that is immune to blunt and all they do is blunt damage). At least that's what I was also trying to get at on my early post too.. So yeah agree I think :3 .
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    Last edited by Shougun; 06-02-2020 at 02:20 PM.