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  1. #31
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dragonexx View Post
    There's two entire continents that are just ripe for stories.
    More than that, there's so much left to explore and other stories they could tell, we've been doing the same story since 1.0 they could tell so many more.
    And yes the current story is very grand, but I'm not of the opinion that the stakes need be raised every time, a story can be just as impactful if we're simply exploring and adventuring with the stakes being one country, one city, one town, one person as opposed the whole world.
    (0)

  2. #32
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Id rather not have another XIV game but rather a new fresh FFMMO with much more interesting "contents". XIV totally works for what it is and I love it again for what it is but its really missing a lot of little things that I feel we need back. Im sure im not the only one who would like to see things like interesting stats, more unique jobs with more abilities that we can pick and choose, a dangerous and more important open world with less teleporting options. Things like DF and other conveniences should still be here but we deff need more substance than what we have now in this game.
    (1)

  3. #33
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd personally like a whole new world and story.

    The reason games like ff6-10 were such classics for me is they each were so different. Different world, characters, technologies, feel, but still retaining that Final Fantasy core. I know everyone has their favorites and dislikes from the older games, but I really enjoyed them all, each was an entirely new adventure.

    A new FF MMO should be the same. New story, new combat, new systems. I'd like to see the developers being brave again. It's sad seeing the company that once took the lead on graphics, storytelling and innovation, now stuck with an old spaghetti code 1-2-3 casual game and the same tired safe formula for years.
    (0)

  4. #34
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    I wouldn't mind a singleplayer FF game set in Hydaelyn/Eorzea after FFXIV has reached the point FFXI has, but as for a sequel in another MMO I'd rather a new take be used, that way we can get a FFXIV "Manderville's Rhapsody" event.

    Joking aside, Square has gone on record during quarterly reports saying that FFXIV is still profitable that another MMO would probably be a detriment to resources that could be better spent on keeping this money train zooming and that no new MMO is currently in production. However I would not be shocked if a different kind of non-MMO multiplayer final fantasy game will be released at some point.
    (1)

  5. #35
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by bass9020 View Post
    Id rather not have another XIV game but rather a new fresh FFMMO with much more interesting "contents". XIV totally works for what it is and I love it again for what it is but its really missing a lot of little things that I feel we need back. Im sure im not the only one who would like to see things like interesting stats, more unique jobs with more abilities that we can pick and choose, a dangerous and more important open world with less teleporting options. Things like DF and other conveniences should still be here but we deff need more substance than what we have now in this game.
    I'd like to see a slightly more dynamic story - the opportunity to, say, fight for the "Empire" (whatever "Empire" it might be - it'll be a Final Fantasy game, so I just assume there will be an empire). It's one of the things I really dislike about this game - we're all so damned unambiguously good.
    (2)

  6. #36
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    I would rather not see Korean-style combat. I have tried BDO and B&S a couple of times and I just don’t like the mouse-slash button-combo combat systems. I like pushing buttons for skills.

    Next gen should be a fresh Final Fantasy story with all the wonderful in-joke content and tributes to past games we love.

    With better graphics, a better-than-BDO character creator (ALL THE SLIDERS) ; physics that treat us as more than a hologram projected by a 3D point in space...
    (2)

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by CatStarPrime View Post
    I would rather not see Korean-style combat. I have tried BDO and B&S a couple of times and I just don’t like the mouse-slash button-combo combat systems. I like pushing buttons for skills.

    Next gen should be a fresh Final Fantasy story with all the wonderful in-joke content and tributes to past games we love.

    With better graphics, a better-than-BDO character creator (ALL THE SLIDERS) ; physics that treat us as more than a hologram projected by a 3D point in space...
    Maybe a response to my post (or kinda of relates to what I said), but it made me think to edit my statement slightly. I'd like to see more action / smooth combat, but doesn't need (and maybe probably shouldn't be) like an FPS or something (would be okay to me but I guess that'd be a bit shell shocking for some used to / prefer the other combat style). I was thinking more like a MOBA except a lot more than 4-5 buttons lol. Combat that is really smooth and if you wanted could tab target but works really well by mouse directional. Like I use smart hot keys in them which means when I do an aoe target it just automatically casts at my mouse in only one key press and zero mouse clicks, intuitive casting that gives me the power of hand placing spells while also keeping things potentially really snappy and quick... I really like that feel. Of course beyond being able to use tab / sticky targets if you wanted (making it easier to aim for different types of gamers) normal mode content wouldn't require you to be the spiritual reincarnation of Bruce Lee on the keyboard. While I wouldn't mind it being reticle target based I would think it a dangerous and player divisive choice to go all the way that way; however, personally I would LOVE to see SE scare Bethesda off it's throne of the open world mod-able sRPG market.. I just feel like a immersive open world TPS/FPS setting with SE / FF graphic design and combat animations would be insane.

    Quote Originally Posted by bass9020 View Post
    Id rather not have another XIV game but rather a new fresh FFMMO with much more interesting "contents". XIV totally works for what it is and I love it again for what it is but its really missing a lot of little things that I feel we need back. Im sure im not the only one who would like to see things like interesting stats, more unique jobs with more abilities that we can pick and choose, a dangerous and more important open world with less teleporting options. Things like DF and other conveniences should still be here but we deff need more substance than what we have now in this game.
    Not sure if it embodies what I was thinking enough but I kept thinking I'd really like to see a modern old school game. Which is a I want a calm busy game.. or some weird statement like that but thinking more yin yang balance and not two antithetical desires slapped together lol. I love the aspect that sometimes older games just role play to role play, mages with so many spells, jobs that behave asymmetrical from each other, scale and progression of transportation in some ways really emphasized (but not an entire abandonment of QoL teleporting/getting to where you need to get within a reasonable time frame). It would really require the ground up mindset of that, so you can figure out what your end point balance will be but I still think it could be done to some extent.

    Which is why I mentioned actually inverting their limited job system they started here, rather all jobs start out asymmetrical and unique to themselves (with a lot more financial/creative support), but if they need to do content that will require homogenization you get your pvp kit so to speak (so that savage/ultimate content is finely balanced and lightly simplified characterizations of their asymmetrical formats). In this way the hardcore excel lovers don't, for the most part, have an effect on the earlier story and casual driven content. Homogenize the jobs for the people that need it, but leave it role play for the casual / mellow part of the game. So while avoiding some of the super unforgiving systems, or old school limitations (limited memory etc, give me my house regardless of 'real space' lol, I'd like a complete glamour log, etc), still keeping that child's heart of older role play games that just had differences because that was their role and not because it made better mathematical balance (again that yin yang of like asymmetry and making sure players don't feel like a total trash class in a boss that is immune to blunt and all they do is blunt damage). At least that's what I was also trying to get at on my early post too.. So yeah agree I think :3 .
    (0)
    Last edited by Shougun; 06-02-2020 at 02:20 PM.

  8. #38
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,321
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    Id rather not have another XIV game but rather a new fresh FFMMO with much more interesting "contents". XIV totally works for what it is and I love it again for what it is but its really missing a lot of little things that I feel we need back. Im sure im not the only one who would like to see things like interesting stats, more unique jobs with more abilities that we can pick and choose, a dangerous and more important open world with less teleporting options. Things like DF and other conveniences should still be here but we deff need more substance than what we have now in this game.
    That is just FFXI with fancier graphics, as everything you described above describes FFXI. There is a very good reason why we did not see those things repeated here in FFXIV, as FFXI showed only too well why such ideas don't always work. It's all very well wanting 'unique jobs' and 'abilities we can pick and choose', but FFXI proved that the hardcore players with Excel obsessions will inevitably find the best combination of abilities and Jobs and thus that then becomes "the meta" at the expense of everything else, and if you dared think outside the box, you were shunned and couldn't get parties.

    Whole Jobs like BST became pariahs simply because they weren't 'the meta' (I lost count how many times I was criticized for having a MNK sub as WAR in FFXI rather than the NIN sub everyone relied on for instance). Yoshi is very conscious of this and so was determined that would not happen again in FFXIV, hence why Jobs and classes are so increasingly homogenized. It's to avoid this kind of nonsense.

    And I said in my earlier post, it is very unlikely we will see another FF MMO any time soon, if at all. FFXIV is doing extremely well, SE simply are not going to waste money developing a competitior to FFXIV, that's just being realistic.
    (1)

  9. #39
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd prefer a unique setting. Hopefully one that is prepared to be a bit bolder and bound by much less rigid limitations. I think it'll be a while until we see another Final Fantasy MMO, assuming we even get another in the future.

    Who knows, though? Maybe Final Fantasy 16 will be announced soon and have a multi-player game mode like Final Fantasy 15 did...
    (1)

  10. #40
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    MMOs are far from dead, they just not the only thing anymore.
    Nowadays you can play so much more and the old WoW playerbase split into online games like LoL, Fortnite, FFxiv,....

    And FFxiv will find his end really quick.
    The engine is full of pasta, HD textures are lost because of the fast creation of 2.0 and I hope they won't destroy this so far great story with boring expansion.

    Also, before they renew the FFxiv engine and create new HD textures, they could just create a new, modern MMO.

    For the future my guess is, they will make FFxivs story full Solo playable and they create a fully new FF world.
    (0)
    Last edited by Curisu; 06-02-2020 at 04:10 PM.

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