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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I do wish we had actually difficult four player content outside of PotD/HoH.

    They could realiscally make an "extreme" difficulty for existing dungeons by giving trash mobs higher damage and actual mechanics to discourage wall to wall pulls and toughening existing mechanics on the bosses by having things like spread/stack/proximity AoEs going off at the same time to complicate movement/positioning past "Don't stand in the bad stuff".
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  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by KageTokage View Post
    I do wish we had actually difficult four player content outside of PotD/HoH.

    They could realiscally make an "extreme" difficulty for existing dungeons by giving trash mobs higher damage and actual mechanics to discourage wall to wall pulls and toughening existing mechanics on the bosses by having things like spread/stack/proximity AoEs going off at the same time to complicate movement/positioning past "Don't stand in the bad stuff".
    You'd get a similar effect if you capped ilevel sync of the current dungeons to a lower point. Much of what makes the dungeons easy currently is the fact that our ilevels regularly exceed the expected and reward ilevels of the dungeons.

    Going into Anamnesis Andyer at i470 means that big pulls are possible if risky and i490+ means big pulls only fail after someone messes up. Cap Anamnesis at i455 and you would see mechanics being taken a lot more serious.
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