I think it would be cool to have some harder version of the current dungeons, maybe with higher gear rewards. Currently, i find them to be so easy I am surprised if even one wipe occurs.
I think it would be cool to have some harder version of the current dungeons, maybe with higher gear rewards. Currently, i find them to be so easy I am surprised if even one wipe occurs.
For the greatest community ever even current dungeons can give them anxiety.
Asking something more will take resources from making Umbrella menu and another useful addition like Fellowships.
Jokes aside, devs look at statistics of the playerbase, they see, that they would be happy to have less battle content, than more, so they adding more stuff what people want, like minion farm, umbrellas, fishing, easy solo duties, free relics etc.
YoshiP already told, that they could make harder dungeons, but very low percentage will clear it, so they decided to not bother and concentrate on what matters.
I see what you mean. I think the same could be said for savage mode. I have no interest in clearing it. I find the community toxic, and the 'did you watch a video' an unnecessary question. I hope they implement some harder 4 man dungeons, regardless.
Isn't the point of Savage that it'd take a long time to learn it? That doesn't seem conducive to a roulette.
Go try a Palace of the Dead lvl 100+, that's all you can get from this game, HoH is just more lazy reskin of Palace and we're not even getting new one in biggest expansion to date.
There's really no reason not to.
More people would attempt the content and eventually learn it. It'd be a way to practice and familiarize with the content without needing a dedicated guild or waiting a lifetime to actually get a party finder group up and running.
For anyone who doesn't like it because "wah, pugs suck, it'll be frustrating, wipes, wah, etc.," you can just not use it.
Harder dungeons, yes.
But extreme/savage level difficulty on a roulette? No
No, more people would attempt it, fail miserably and never touch it again.There's really no reason not to.
More people would attempt the content and eventually learn it. It'd be a way to practice and familiarize with the content without needing a dedicated guild or waiting a lifetime to actually get a party finder group up and running.
For anyone who doesn't like it because "wah, pugs suck, it'll be frustrating, wipes, wah, etc.," you can just not use it.
SE: EX trials in the mentor roulette.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
People would try it because for the first time in this games history it isn't horribly inconvenient to attempt. Some would fail and quit, sure, but they wouldn't have even attempted otherwise.
I know plenty of people who would enjoy the challenge but simply can't stomach the process of waiting for a party finder group or situating their lives around the schedule of a raiding guild. The end result of a Savage roulette would be more people who are familiar with Savage content and can run it, because there was actually a convenient way to learn it.
Player
The main reason Savage PF groups can take time to fill are because the vast majority of players prefer playing DPS. There's a reason roulette bonuses are Tank/Healer in Need for everything except Alliance. And that's only because you have fifteen available DPS slots. What makes you think wait times would be any quicker in a roulette, especially when you have no control over the party. Get stuck with people woefully incapable of clearing? Whelp, better hope they kick you otherwise you'll have a 30 minute penalty.People would try it because for the first time in this games history it isn't horribly inconvenient to attempt. Some would fail and quit, sure, but they wouldn't have even attempted otherwise.
I know plenty of people who would enjoy the challenge but simply can't stomach the process of waiting for a party finder group or situating their lives around the schedule of a raiding guild. The end result of a Savage roulette would be more people who are familiar with Savage content and can run it, because there was actually a convenient way to learn it.
Hard content will never work in a roulette. People just aren't going to do it. Or they'll only queue with friends, thus defeating the point.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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