I agree with harder dungeons and also 24 man content. I disagree with putting it in a roulette.
Hard content + Roulette do not go well.


I agree with harder dungeons and also 24 man content. I disagree with putting it in a roulette.
Hard content + Roulette do not go well.
They should do what other mmo does and have difficulty levels for dungeons.


People who can’t do them won’t join after trying. The only people doing them would be the ones who can clear them or are familiar.This is really a bad idea.
And this makes a bad idea even worse.
Savage-Content needs preparation. And time. A lot of time. Even prepared with guides and videos you need to learn each mechanic, usually by trying and wiping over and over again. One mistake can kill the whole group. And you want to do this at random, with randoms you haven't even cleared it. That's hard enough in PF but at least people there are prepared, as they know what they are going to do. Roulette is random, you can't prepare for that. Ex-Trials in Mentor-Roulette are already bad enough and a lot of them are failing. And Savage is even way harder. So, what's going to happen is this: People will getting frustrated as the time limit will run out eventually and you get out of it with nothing accomplished. And if you do the Roulette again you will just find yourself in another fight with other people and your progress and team effort was for nothing. Even in a game, that's probably the worst way to waste your time.
Yeah, no. Thanks, but no thanks.




Eureka pretty much exemplified this. Making trash mobs into damage sponges just makes them boring. Now if dungeons were designed more like higher levels of Palace, where priority mobs, CC and etc. were a necessary factor, then we might have something.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Kind of a silly post tbh. You act like savage content cannot be done in a DF style matching queue. That's a false assumption. In fact, people queue up for savage fights and do them with randoms regularly in non-NA datacenters. It's really only North America that is too scared to even think about doing it that way.This is really a bad idea.
And this makes a bad idea even worse.
Savage-Content needs preparation. And time. A lot of time. Even prepared with guides and videos you need to learn each mechanic, usually by trying and wiping over and over again. One mistake can kill the whole group. And you want to do this at random, with randoms you haven't even cleared it. That's hard enough in PF but at least people there are prepared, as they know what they are going to do. Roulette is random, you can't prepare for that. Ex-Trials in Mentor-Roulette are already bad enough and a lot of them are failing. And Savage is even way harder. So, what's going to happen is this: People will getting frustrated as the time limit will run out eventually and you get out of it with nothing accomplished. And if you do the Roulette again you will just find yourself in another fight with other people and your progress and team effort was for nothing. Even in a game, that's probably the worst way to waste your time.
Yeah, no. Thanks, but no thanks.
And EU.Kind of a silly post tbh. You act like savage content cannot be done in a DF style matching queue. That's a false assumption. In fact, people queue up for savage fights and do them with randoms regularly in non-NA datacenters. It's really only North America that is too scared to even think about doing it that way.
It's really only the JP servers that DF savage. Mainly because they make savage strats part of the culture and you're expected to know it all off by heart before you queue up for DF... so I guess you do need preparation for it...
It would be cool, but not sure people would take kindly to getting booted for not being up to par to meet the standards of savage raiding. I would love for the option though just would need to make it clear that one could removed from the group if they fail to learn from their mistakes.
Honestly I just want something of difficulty between extreme and normal, something that doesn't require formations and/or strict positioning and such so it's still perfectly doable with PUGs on first try.
Dungeons of this difficulty would be great and I can see this work as a roulette, it wouldn't have to be too much different from current normal dungeons, just everything needs to hit (much) harder, mistakes have to punish you to greater extend and add some mechanics, or make current mechanics appear in more rapid succession with less margin for error, have (somewhat soft) dps checks, ... .Have a separate roulette for this that is apart from everything else and make it clear that it's higher difficulty so people who don't want it can avoid it.
A prerequisite to clear all the difficult mode dungeons once before being allowed to use roulette should do a good enough job to keep the roulette healthy I think.
I wouldn't mind some type of challenge dungeons, as mythic+ is the one of the few good pieces of content WoW has in my opinion, but I feel like balancing the rewards from it in comparison to savage raiding would be a bit rough since the ilvl disparity between basic weekly tome gear and raid gear is only about 10 ilvl
I do wish we had actually difficult four player content outside of PotD/HoH.
They could realiscally make an "extreme" difficulty for existing dungeons by giving trash mobs higher damage and actual mechanics to discourage wall to wall pulls and toughening existing mechanics on the bosses by having things like spread/stack/proximity AoEs going off at the same time to complicate movement/positioning past "Don't stand in the bad stuff".
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