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  1. #1
    Player
    KitKatnip's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Lannie Sherrin
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    I thought the purpose of having the Adjust Price feature was in part to combat the 1 gil underselling bots. Granted it would be a bit time consuming to keep up with all the time. However, I've noticed if I adjust my prices (and I do far more than 1 gil at a time) when stuff stops moving, I find then stuff starts selling again for a while. It slows down, repeat. It's not that difficult and would be a lot less annoying than paying a tax every time I need to adjust my listing price. I think having a tax that worked when you post an item would punish actual players far more than the annoying bots (which SE eventually deals with anyway).
    (0)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by KitKatnip View Post
    I think having a tax that worked when you post an item would punish actual players far more than the annoying bots (which SE eventually deals with anyway).
    That's part of why it feels like SE is always slow in tackling the bot issue. They need to find ways to do it that won't punish actual players at the same time. They also need to be reasonably certain actual players aren't getting caught up in any bot sweeps. As bot programming improves, the differences between bot behavior and player behavior get smaller.
    (2)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KitKatnip View Post
    I think having a tax that worked when you post an item would punish actual players far more than the annoying bots (which SE eventually deals with anyway).
    Except they don't, and if anything they just give up because of pressure from other more oppressive bot farmers who have bigger farming operations that can devote separate characters to handling specific parts of the process (Gathering, crafting, then listing/undercutting, namely).

    The treasure map bots have exploded in popularity presumably because the market has hit a breaking point where the sales aren't happening often to make competing with others worthwhile, so they're now relying more heavily on self-contained sources of income.
    (1)
    Last edited by KageTokage; 10-06-2021 at 12:36 PM.