Sure, but the examples they gave (the Alexander mini and stuffed alpha) were items flooding the market because retainers now bring them back. Not crafted stuff.
(Also materia is so easy to come by these days I don't see why anyone would need to spend millions with proper prep unless the RNG seriously hoses them, but that's a separate issue)
But that aside...
So a crashed market is bad because you struggle to break even in a saturated market.
Fair... but the flip side is that an oversaturated market seems to overall be a boon in this game.
If the most extreme thing happens (like it did for me) and you go all in, overextend your gil, go broke, and can't make it back in that market... do you suffer?
This happened to me when I tried to go big in the Orchestrion Scroll market, and it sucked to be broke, but your character doesn't have bills to pay.
They don't have to pay any kind of upkeep like paying for groceries or gasoline or rent.
So not having millions of gil doesn't seriously inhibit you like being broke IRL. You can't starve or lose your home. You just... can't buy glamour items and pots for a bit (slightly reductionist, I know).
And gil is so easy to come by that if you do spend all your gil pentamelding it's easy to bounce back, especially since having pentamelded gear opens so many markets and opportunities for you.
Not having money in 14 was simply a mild inconvenience while I bounced back, and in the meantime if a market is oversaturated that just means it's better at moving product... which is what markets are there to do.
And there's where the boon comes in.
I'm happy when I see a crashed market because it means for myself and the rest of the community that the item(s) in that market are more readily and easily available.
So correct me if I'm wrong, but it seems like in FF14 a crashed market is:
-- Inconvenient to some (if they've over extended)
-- Annoying to others (people who already at least broke even and the lower prices are challenging further profits)
-- But it's beneficial to literally everyone else and helps keep the game healthy and keeps items/products freely circulating.



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