Quote Originally Posted by Berteaux_Braumegain View Post
Psychic from X-2 as a Tank, huh? Well, they did have the ability to become invulnerable to damage for a while. Could function well as a Hallowed Ground variant.
I used their most powerful attack-nullifying skill from X-2, Excellence, as their Limit Break.
I had originally thought of adding Physics Guard and Magic Guard as tank cooldowns that reduce either Physical or Magical damage respectfully and would share the same cooldown, making you choose between one or the other.
When I changed Thought Projection on Maria Arvana's suggestion, I changed it with these two skills in mind.