While you mentioned your tanking knowledge is limited, I do like the idea you've put forward, but there's a few main issues that I see with how you've designed it:
1) Given that Tank mastery already gives 20% mitigation passively, having Psychokinesis give an additional 40% on top of that is ridiculously OP. Where the other tanks are only running around with 20% mit passively, your tank is running around with 52% damage mitigation passively between tank mastery + the 40%. the 40% would need to be dropped HARD.
2) Blink is kinda...extremely weak compared to other tank invulns. Mostly in that it offers no protection against moves that deal a million damage that the other tanks can invuln. (Let's use Ultimate Alexander for example. While the other three tanks can take Punishing heat + the three Divine spear tankbusters back to back due to their invulns nullifying the magic vuln from Punishing heat, your tank would get obliterated on the first Divine spear since with the magic vuln, they take like 900k+ damage and 300% HP barrier ain't saving them at all.
Another example would be Shiva. With several strats involving tanks invulning Morn Afah's, even with a 300% barrier, your tank would drop dead due to a solo-stack morn afah dealing 700k+ damage where the other 4 tanks would have no issues invulning it.
An alternative I could suggest is to make it so that for those 8s, you take 0 damage if you have a Psychokinetic stack, but it consumes one stack per damage you take. That way it fits in with your job idea, would require resource management, and isn't just a copy-paste of Bolide/Hallowed, while offering the same protection the other tank vulns do.
3) Assuming I'm reading it right, i would make thought projection the 20% mitigation to a party member only, or change the offensive one to something defensive, like a barrier. Giving it an offensive option that can be given to allies means Thought materialization is obsolete and will NEVER be used by any competent tank, since the 20% damage boost on an ally is way too strong to not use it in every situation unless the alternative is you die without that 20% damage reduction. Damage is absolute king and will obsolete Thought projection & materialization into only ever giving damage boosts to allies and nothing else. READ: How 'the balance' completely dominated every single card on AST in stormblood to the point that it was the only "worthwhile" pull outside of very fringe cases.
4) Minor nitpick, but I hope by inertia you meant 500 potency and not 500 as a flat number, or this skill will require constant re-adjustment as 500 HP will be obsolete come next expansion, and is kinda already obsolete in this one.


Reply With Quote



