Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Caster tanks would still have to be in melee range for the entirety of the fight. You can't have mobs running around willy nilly because you'd drive melee dps up the wall.
    (1)

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Caster tanks would still have to be in melee range for the entirety of the fight. You can't have mobs running around willy nilly because you'd drive melee dps up the wall.
    That's a given.
    Mobs run to you when you aggro them anyway, so I figured it wouldn't be that much of an issue.
    I did it mostly for flavor to differentiate this from the rest of the tanks and to make it feel more caster-like. It also removes the need for a kiting/pulling skill because now all your offensive spells can fill that role.
    (0)