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  1. #11
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by WhiteArchmage View Post
    I'd say, however, move Blink to lvl 50 (as that looks like the Tank Invuln skill) and either Warpstep lower (Like Shukuchi), or learn both skills at the same level (Like En Avant and Aetherial Manipulation).
    I had thought of putting it at 50 but I saw that WAR gets their at 42 and that all the tanks get a defensive cooldown at 38 so figured I would try it. I do agree that it might be better if I switched the two though.


    Quote Originally Posted by MariaArvana View Post
    1) Given that Tank mastery already gives 20% mitigation passively, having Psychokinesis give an additional 40% on top of that is ridiculously OP. Where the other tanks are only running around with 20% mit passively, your tank is running around with 52% damage mitigation passively between tank mastery + the 40%. the 40% would need to be dropped HARD.
    I had forgotten about Tank Mastery. >x>()
    I based Psychokinesis's mitigation BLU's Mighty Guard. I figured because my design uses caster gear versus tanking gear, it would need more mitigation.

    Quote Originally Posted by MariaArvana View Post
    2) Blink is kinda...extremely weak compared to other tank invulns. Mostly in that it offers no protection against moves that deal a million damage that the other tanks can invuln.
    I kept going back and forth between Blink or another ability that for 8 seconds would auto-res you without weakness every time you hit 0 HP to 50% HP and MP but ultimately thought that it might be too convoluted.
    Your idea seems way better...I might have to steal it... >w>

    Quote Originally Posted by MariaArvana View Post
    3) Assuming I'm reading it right, i would make thought projection the 20% mitigation to a party member only, or change the offensive one to something defensive, like a barrier. Giving it an offensive option that can be given to allies means Thought materialization is obsolete and will NEVER be used by any competent tank, since the 20% damage boost on an ally is way too strong to not use it in every situation unless the alternative is you die without that 20% damage reduction. Damage is absolute king and will obsolete Thought projection & materialization into only ever giving damage boosts to allies and nothing else. READ: How 'the balance' completely dominated every single card on AST in stormblood to the point that it was the only "worthwhile" pull outside of very fringe cases.
    With Thought Projection, the target will only receive a forth of the buff's potency, so 5%.
    I thought between that, Empathy, and Telepathy, they would act as your versions of Intervention or Blackest Night. (I also figured people would be greedy and keep the 20% damage up for themselves)
    I can still see it being an issue though and will change it.

    Quote Originally Posted by MariaArvana View Post
    4) Minor nitpick, but I hope by inertia you meant 500 potency and not 500 as a flat number, or this skill will require constant re-adjustment as 500 HP will be obsolete come next expansion, and is kinda already obsolete in this one.
    Originally, Inertia was just going to restore MP but I felt it was really lacking, especially with having Osmosis and Burst Energy, and tacked on the HP restore effect. It was a flat number. >x>()
    Changing it to potency seems better.
    (1)
    Last edited by Mimilu; 05-31-2020 at 06:12 AM.

  2. #12
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Changes made based on feedback I received:

    -As per WhiteArchmae's suggestion, I switched the levels you get Warpstep and Blink. Warpstep is now learned at 38 and Blink at 50.
    -As per MariaArvana's suggestion, Blink has been changed. Now when activated, for 8 seconds, if the user receives damage and has any Psychokinetic stacks, they will loose one stack and take 0 damage.
    -As per MariaArvana's suggestion, Thought Projection has been changed. Now depending on what stack was used, the target will either receive a 20% decrease to Physical (when Dark Thought is used) or Magical (When Tranquil Thought is used) damage for 10 seconds.
    -As per MariaArvana's suggestion, Inertia now heals HP with a potency of 250 per stack used.
    (1)

  3. #13
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Psychic from X-2 as a Tank, huh? Well, they did have the ability to become invulnerable to damage for a while. Could function well as a Hallowed Ground variant.
    (0)

  4. #14
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    Psychic from X-2 as a Tank, huh? Well, they did have the ability to become invulnerable to damage for a while. Could function well as a Hallowed Ground variant.
    I used their most powerful attack-nullifying skill from X-2, Excellence, as their Limit Break.
    I had originally thought of adding Physics Guard and Magic Guard as tank cooldowns that reduce either Physical or Magical damage respectfully and would share the same cooldown, making you choose between one or the other.
    When I changed Thought Projection on Maria Arvana's suggestion, I changed it with these two skills in mind.
    (0)

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