I don't think that anyone would care if you added in more role abilities, irrespective of whether they're useful or not. You could add the Manderville Dance as a tank role-specific action and nobody would bat an eyelid. You were the one pushing for this to be WAR specific, and we all know how that turns out.

I like draw-in effects as an alternative to gap closers, but this game is built on very shaky foundations. Until the devs get around to fixing the underlying exploit potential around raid boss cast cancellation, you won't see this in game. Which is a shame, because that's also probably the number one factor that's crippling tank mechanics in fights. I'm baffled that there are 14+ year old MMOs that have figured out how to have mobs use actions while moving, and this game's programming still seems stuck on the basics.