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  1. #11
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Lyth View Post
    If it's situational, people are going to complain that it's a wasted skill slot and ask for buffs. See Stormblood and Shake it off.
    If it's useful and job exclusive, people are going to ask for it to be on every tank. See Heavensward and Plunge.

    Not to mention the fact that draw-in effects result in mob action cancellation as mentioned above.

    There is a work-around in game to get ranged mobs to come group up. It's LOS, and you do it with corners.
    OP stated from the beginning it won't work on full resisted entities (like bosses) so your whole argument about gap closer and such is pointless. If you don't think it's a useful enough ability, that's fine but I think it's a fun one that must feel good to use as tank. I'm sure 90% won't use it but same goes for other Tank abilities (arm's length) so I don't see that as a reason to avoid adding it.

    1 semi useless ability really isn't a big deal imo especially for role skills, there are already plenty that almost never get used. Niche abilities are a nice thing to have imo, it feels great when opportunity arises where you can gain value from them. Nobody is forced to slot it.

    Don't think anyones going to lose sleep over mob action cancellation, you can already cancel their action by stunning them.
    (0)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that anyone would care if you added in more role abilities, irrespective of whether they're useful or not. You could add the Manderville Dance as a tank role-specific action and nobody would bat an eyelid. You were the one pushing for this to be WAR specific, and we all know how that turns out.

    I like draw-in effects as an alternative to gap closers, but this game is built on very shaky foundations. Until the devs get around to fixing the underlying exploit potential around raid boss cast cancellation, you won't see this in game. Which is a shame, because that's also probably the number one factor that's crippling tank mechanics in fights. I'm baffled that there are 14+ year old MMOs that have figured out how to have mobs use actions while moving, and this game's programming still seems stuck on the basics.
    (1)

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