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  1. #1
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    245
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100

    role skill suggestion

    Name: Something with attraction? Gravity Attraction or something.
    Cooldown: 10s
    Description: make all enemies in a radius of 15y be close to you (don't work if enemy is stationary, suffer some debuff like bind or is full resisted like hunts, boss, lalafells and primal's adds)
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Would’ve went with Magnesis which role would get this though?
    (0)

  3. #3
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    An AoE draw in effect would be cool indeed, but I feel like it would fit WAR the best so I wouldn't mind it being a WAR exclusive, with how few buttons they manage as well, compared to the other tanks.
    (0)

  4. #4
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Tanks being able to forcibly reposition particularly cheeky caster mobs would be very nice, yes, especially for places like Dzemael Darkhold or Tam-Tara where tanks learn very early on that ranged mobs are the worst damn thing.
    (3)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by SamRF View Post
    An AoE draw in effect would be cool indeed, but I feel like it would fit WAR the best so I wouldn't mind it being a WAR exclusive, with how few buttons they manage as well, compared to the other tanks.
    If they go for 'draw in' as being part of WAR's theme, then WAR needs to be intrinsically less mobile. Onslaught is the best gap closer at the moment. Maybe replace it with a single target draw in effect?

    That being said, I think the limitation with such effects is that forced movement cancels casts, which is why a lot of bosses are programmed to move independently of what your tank is doing. Holmgang used to be able to force cancel uninterruptable abilities before they changed the effect. It's a glitch in their programming.
    (3)

  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Lyth View Post
    If they go for 'draw in' as being part of WAR's theme, then WAR needs to be intrinsically less mobile. Onslaught is the best gap closer at the moment. Maybe replace it with a single target draw in effect?

    That being said, I think the limitation with such effects is that forced movement cancels casts, which is why a lot of bosses are programmed to move independently of what your tank is doing. Holmgang used to be able to force cancel uninterruptable abilities before they changed the effect. It's a glitch in their programming.
    It doesn't work on full resisted bosses though (it shouldn't), only mobs that can also suffer from stun and slow (according to OP's tooltip).

    Onslaught doesn't get used in mob pulls so it by no means competes with that ability. I will say though that a single target pulll on short cooldown would probably be better engagement wise and fits WAR flavor better.
    (0)

  7. #7
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There's a bug where mob movement interrupts activation of abilities and even prevents their use in the first place. You can see this in particular with older (i.e. ARR and Heavensward) encounters. Later (Stormblood and on) encounters get around this by having bosses that just position themselves for the most part.

    In the context of Holmgang, the original descriptions contained "binds both caster and target" (2.0) as well as "binds both caster and target and draws target in" (2.1). As an example, when you were doing Leviathan Ex in 2.2, Wavetooth Sagahin was supposed to cast an uninterruptable Dreadwash as a sort of dps check. If you used Holmgang on it and jumped away from it, the draw-in effect forced it to move towards you mid-cast, forcing the ability to be interrupted. This is also likely a bug. For whatever reason, it didn't function like a knockback ability that could be resisted. That's probably why Holmgang was specifically reworked this expansion so that it doesn't have the draw-in effect anymore.

    I think that they need to fix that underlying bug to allow draw-in effects.

    That aside, draw-in effects are simply a variant on mobility skills. It's like a gap closer, except that you're moving the boss to you rather than yourself to the boss. As an example, Death Knights in Warcraft used draw-in effects as a substitute for not having gap closers. Putting both on the same job is a bit like giving them a second set of gap closers. I think you either design for the relatively immobile powerhouse that pulls enemies towards them, or you go for something speedier that zooms around the battlefield. They're different aesthetics.
    (2)

  8. #8
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    It's only usable on mobs and is only going to be used to draw in ranged mobs to each other so AoE can reach them all, it's not a gap closer for boss fights.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If it's situational, people are going to complain that it's a wasted skill slot and ask for buffs. See Stormblood and Shake it off.
    If it's useful and job exclusive, people are going to ask for it to be on every tank. See Heavensward and Plunge.

    Not to mention the fact that draw-in effects result in mob action cancellation as mentioned above.

    There is a work-around in game to get ranged mobs to come group up. It's LOS, and you do it with corners.
    (2)

  10. #10
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    There's a bug where mob movement interrupts activation of abilities and even prevents their use in the first place. You can see this in particular with older (i.e. ARR and Heavensward) encounters. Later (Stormblood and on) encounters get around this by having bosses that just position themselves for the most part.

    In the context of Holmgang, the original descriptions contained "binds both caster and target" (2.0) as well as "binds both caster and target and draws target in" (2.1). As an example, when you were doing Leviathan Ex in 2.2, Wavetooth Sagahin was supposed to cast an uninterruptable Dreadwash as a sort of dps check. If you used Holmgang on it and jumped away from it, the draw-in effect forced it to move towards you mid-cast, forcing the ability to be interrupted. This is also likely a bug. For whatever reason, it didn't function like a knockback ability that could be resisted. That's probably why Holmgang was specifically reworked this expansion so that it doesn't have the draw-in effect anymore.

    I think that they need to fix that underlying bug to allow draw-in effects.

    That aside, draw-in effects are simply a variant on mobility skills. It's like a gap closer, except that you're moving the boss to you rather than yourself to the boss. As an example, Death Knights in Warcraft used draw-in effects as a substitute for not having gap closers. Putting both on the same job is a bit like giving them a second set of gap closers. I think you either design for the relatively immobile powerhouse that pulls enemies towards them, or you go for something speedier that zooms around the battlefield. They're different aesthetics.
    Got any other Holmgang or Knockback examples? Dreadwash is a cast, the Sahagin has to stop moving, like any other cast, and that's also an add. Just sounds like they forgot to make it or intentionally made it immune/susceptible to Holmgang's chain. There were several bosses in dungeons back then that I know of that were susceptible to Holmgang's bind at the very least. Sunken Temple HM final boss, WP 2nd boss, and I think the Karkablos in Sastasha HM? Idk it's been a long time.

    Also do you not PVP? They have minor draw ins in PVP for tanks. The ranged tank skills pull the target closer by like 6y, and I think, though I haven't PVP'd on DRK in a long while, Unleash either binds or draws in? Or did one or the other at some point. They can do draw ins. It would need to be a universal role skill, though it would be cool to see a 5~6 way Holmgang like skill, echoing off of what Ardbert does in the WoD cutscenes back in what was it, 3.3? or 3.4?
    (0)

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