Yes, there is. In fact, they have released info on Anima lore even before game release, and in at least two cutscenes we have characters actually teleporting to and from Crystals / nodes.
A good strawman arguing strategy is to ask for SE to remove the whole world, because obviously the only thing the overworld can do is be traversed and artificially add playtime in the form of 10-60 minute chocobo rides.
...Skipping over the OP.
Good job SE this sounds like a great idea. Also I'm surprised about people worrying about this making airships pointless. Am I the only one who'd set the 'second' HP as somewhere useful that costs a lot of anima (i.e. not a town or a favoured destination) then just use my inn and airship to other cities?
Anyways love this change, disagree with OP entirely.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
They should just bring back exp loss
anima lore actually ties in with monk lore not to mention the previously existing lore. Im not even a lore buff i i know this.
This just in from Jynx News Network: calling people out on stupid posts is one and the same as complaining.
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