Quote Originally Posted by Klaleara View Post
Honestly, I think the actual gameplay needs to be done before the quests. The quests can be a drag, but hte fact that you only get 2 abilities for the first 20 levels for many classes is outrageous.

They need to add in at least 2 types of directions a player can go by 20, AND have a class mechanic of sort to at least keep combat interesting. Give Lancer a buff they also want to keep up, and give them the high attack, and the dot combo MUCH sooner as an example.
Too add to what I said. As I jsut got the best example, why the hell does AST lose their card draw ability at lower levels!? It makes no sense to me at all why they do this. Not saying classes need their super nukes at level 10, but give em SOMETHING to enjoy.