

If people dislike the MSQ for the first 50 levels that much, they won't like the rest either.I can't drag my fiance through it kicking and screaming - like she simply doesn't like the story.
I'm sorry. I know ARR has its fans... but it's a garbage narrative, particularly when compared to HW and ShB. Honestly, I wonder how many people don't ever really get into the game because of the monotony of the MSQ for those first 50 levels.
Sure, the storytelling is a bit more focused in HW, but it is not all that different.
Actually, I detested the MSQ of ARR so much that I quit the game for 2 years shortly after finishing it the first time - despairing of the game ever being more than this wooden vehicle for bad storytelling. It's only because I'm a bored MMORPGer who occasionally revisits stuff that I came back.
HW and ShB might be slower than some stories, but they at least have the same level of depth and character development that you see in other Final Fantasy RPGs, replete with some really interesting plot twists and turns. ARR is almost devoid of any of these things - the only time the story really pays off is the banquet sequence, and I imagine that most people who were unmoved by the narrative (or not at least stubborn enough to finish in spite of it) didn't get even half that far.


Well, that is your opinion, and I disagree with it. The storytelling in ARR is not bad, and the number of fetch quests is no worse than in most other MMOs.Actually, I detested the MSQ of ARR so much that I quit the game for 2 years shortly after finishing it the first time - despairing of the game ever being more than this wooden vehicle for bad storytelling. It's only because I'm a bored MMORPGer who occasionally revisits stuff that I came back.
HW and ShB might be slower than some stories, but they at least have the same level of depth and character development that you see in other Final Fantasy RPGs, replete with some really interesting plot twists and turns. ARR is almost devoid of any of these things - the only time the story really pays off is the banquet sequence, and I imagine that most people who were unmoved by the narrative (or not at least stubborn enough to finish in spite of it) didn't get even half that far.
The story is a bit unfocused because it is "our" story - the story of how we go from unknown adventurer to famous Warrior of Light. It also has to do a lot of worldbuilding and introducing characters and events that will become important later on. A few too many "pray return to the Waking Sands", but even that does not actually happen all that often.
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