I still believe they should have alternative starts to the game that come accelerated into content (later in the game/level) and prebaked with basic lore and combat tutorials in as exciting a way as possible (making tutorials that are fun and intuitive), ARR is great for some people but it's a near (or actual) game killer for others and the lore isn't /required/ to understand later content.
It certainly could help but any person prepared to leap forward and use their two gils to spin some logic together could piece a story that was handed to them, especially as the game's story isn't some terribly complex mystery crime puzzle (which means big concept explanations and clear actions in context could do well in the majority of circumstances). Like it would be nice to know about white aethercite in advance to seeing it the first time much later in the story, but eeeeh if you didn't know already what it was you could guess it did based on the context of people bringing it up and mentioning it again and the game even does a sort of "I assume you may have forgot about this" and vaguely explains it again at that moment. You miss build up but the value of build up is not equal for everyone for some it's meaningless and other's its why they love a certain character (like playing save forwarding single player games out of order, it's fine and some may prefer it differently which is also fine), and with the new game+ system they can just go back once they determine it's worth it rather than being demanded to pay it in advance of whether or not they'll actually care about it.
In terms of an MMO I found ARR's story not bad, particularly in comparison of having played a few MMOs with story I can't even try to recall because it just wasn't that interesting lol. There were a few moments ARR that had me annoyed though but (busy work quests, or sometimes info about characters I don't care about lol), I understand they're trying to cut down on that (though for example personally I don't really care for ARR Minfilla and she's not really a trim-able character lol). Yet if someone sold to me I had to do it and 150 other hours of other story to catch up to content that I was actually interested in I'd probably just bounce (assuming I was a new player, which in this case I'm not since I played ARR while it was new content). That would be a lot of time investing in something I didn't prepare to invest in (given the perspective of a new player seeing current content on twitch, youtube, or trailers for expansions- 150 hours is like how much time I put into doing almost all the content in Witcher 3 a game clearly designed around that single player value). Moreover the dev team has learned and improved over that time frame so if you experience their most rocky/unrefined content first and know you've many many more hours to go, unless you've a friend who can hype you along the way, you might just be out as it's not quite clear when it'll "get good". As I saw on reddit and here where people saying to those who don't live for the lore "stick with it, it gets good" and I think many players will think "why isn't it great already? why do I need to wait for it to 'get good'? . . . Okay I might be willing to wait but why is it nearly an entire 98% clear of witcher 3 worth of time to reach there?".
Even if they cut down story content, as they are, it's still significant of a required investment and cutting down isn't the only thing that could help (due to the structure of the MMORPG your compelling combat content, that tends to get restructured around expansions, is also delayed in that mountain, besides also potentially your friends and the general population of the game as a whole). While I don't regret doing the story, and so I don't want to set the perspective that it has to be purged because humbug, I don't think it's mandatory to understand the fairly straight forward story of this game and I think you'd gain more than you lose (both the to players and for the company as players may stick around easier) by offering an optional alternative accelerated meticulously crafted start to the game meant to be an introduction polished with all the knowledge the team has accumulated thus far. "The best we can do to start you off well" vs ARR which was "the best we can do in dev crunch hell as we revived the game from the ashes of 1.0, we're all so tired and we're all still learning and trying to grow together"- which is to say I don't think it was horrible but I think they could do better now given non-rushed time and the learned experience on deck. Also to note straight forward isn't an insult, but the game isn't hard to understand at least on first layer basis which is where most players will be at- not at the deep lore dive video level where questions are pondered.