I believe the player base is more or less of a wildcard at this point. There are the good people and the bad people. Personally I don’t care which side, unless it is something I am very passionate about (Blue Mage in FFXIV becoming proper jobs) I’ll pick that side and help as much I possibly can. However I did post my document and the topic on reddit and immediately on day 1, two unconstructive comments popped saying that “Oh my god this thread again” and “It will always stay as a limited job” and 1 with actual constructive feedback/discussion which may or may not have derailed talking about World of Warcraft. Several days later and nothing but silence, no discussion and no feedback. As for the Official forums, I saw some threads talking about Blue Mages but they have long since been buried, either they have given up on hoping Blue Mage will become a real Job. In an MMO like FFXIV it can be difficult to implement Blue Mage, that may be so but it doesn’t hurt to try and provide ideas and as well as discussing it further.
I understand you have your own position as to why it does not need to be a full class. However I am going to go off tangent and explain why Limited Jobs is a bad idea and how it can set a bad precedent to future Jobs.
I think it is better to make it a full class. If players are just gonna allow limited jobs, it'll not just become another mini game but a reason for the developers to not focus too much on one class where people would love to see it and let it be a botched idea. Eventually this will become a habit, saying that a potential new class can come to FFXIV will be a limited job and will divide the community to those who want to play it as a real job and those who want it as a side content. This sort of argument can be easily summarized as "Blue is perfectly fine as it is'' and on the other side "Blue needs to be a real job" (I am on the other side). If you have read the document and why I presented my reasoning as to why the Limited Job system is a bad idea, cause it preys on the hype of initial release of new updates. "Hooray new updates'' The content will be active for at least a month or two and eventually the hype dies, then what? People who came late or sprouts who wanna try it can, but they won't receive much support unless someone is there to help them obtain their spells. Thankfully, we have such group systems like Free Companies, Fellowships, Mentors, Party Finders and Linkshells (Discord, is another possibility) that provides assistance, but even with those there are some who are reluctant to even help a new Blue mage. Which can make it hard or new or returning players trying out the job. Believing in the Limited Job system is equivalent to saying "Leave the new players behind and don't teach them about Blue Mage unless they can find specific players that can help them out". There's even some people dissuading new players and returning players to try out Blue Mages. If that is the case (It may be so) players are most likely not to try the class and there are many reasons why.
Another thing I want to point out that I have seen in the thread is using achievements as a guideline to see how many are participating in Blue Mage Content. Achievement data ≠ Number of people playing Blue Mages. Getting the Morbol mount is not exactly difficult but time consuming. Many players will see that they need to do savages synced and without echo which in many cases for savage raiding you need to put in time and dedication to the fight just to earn the achievement for the mount, especially for Brute Justice. I cannot say for certain about the player base time availability, but what I can say is that as a side content it is not really doing its job to incentivize new players to actually try it even with titles and mount many would just turn off and do their main job.
I can understand why many call it a mini game rather than a side content. It does not contribute to the current currencies needed, which are Allagan Tomestone of Allegory, Allagan Tomestone of Phantasmagoria or Sack of Nuts. It may provide Allagan Tomestone of Poetics and you can earn about 740 a week with a prime target included. It can used with the current and previous relic content, but eventually it will all be forgotten about until the next set of relic weapons or a content that uses Poetics plus you can easily earn them in roulette if you do all of them (580 + the poetics you get from old previous dungeons, 700 Phantasmagoria (Without mentor roulette), 210 Allegory (Without Mentor Roulette)) and can be repeated regardless while Blue Mage is capped weekly. It provides Allied Seals, you get can get Cute Justice (Minion), Incendiario (A Blue Mage Weapon which is very useful as it has 2 materia slots), the Whalaqee Accessories, and the normal Allied Seal stuff, but it really doesn't help with other than buying grade 7 or 8 materia which you can sell. Again, it'll become obsolete, with the exception of materias. Even with that on a weekly basis if you do not include the Blue Mage Log weekly you gain just 550 Allied Seals from just masked carnival and 1 materia costs about 400 allied seals. Not as effective as farming a trust dungeon for materia but chance for grade 8 materia is high, but let's say we include the weekly hunt target and Blue Mage Log's Prime target they gain 950 allied seals, 2 materias in a week. Which is still more ineffective than just trust farming Anamnesis Anyder or doing hunt trains everyday for cracked Planiclusters and Stellaclusters (Can even get them for doing the adventurer in need bonus from DR: Leveling and alliance raids) to sell materia. Even with selling the battle materia the main squeeze for Gil, is gathering and crafting materia and the legendary nodes most preferably High Quality (HQ) Ingredients.
Another thing is that you cannot even do Main Story Quests with it, if it really was a side content then they should be allowed to do so cause most Main Scenario Quests are single player instances with some quests requiring Duty Finder. You can swap jobs midway during the quests. An example would be that I would play Bard all the way up into Stormblood expansion and if I want to change jobs I can do Samurai and continue Stormblood expansion from there. This can be easily applied to Blue Mages but yet they put a requirement saying "Any Disciple of War and Magic (excluding limited jobs)" forcing you to play the main jobs already released, even though most of the quests have an instance where you can just do it alone.
How about squadrons? That is a side content that provides new ranks, and rewards for reaching the Captain rank and you get to recruit your own army to do missions whether it will be running dungeons or sending them out to complete a task. Does it provide something? Yes, though it is heavily RNG and it can vary from with different currencies like Contemporary Warfare books; Materia for gathering, crafting, war or magic; Crystal Clusters; Yellow Craft/Gather scripts; Bonus Company Seals; MGP and Gil. Most of these rewards, although random provides something to the bigger picture to help players out easily in all content. Even with that we can't run it as Blue Mages, so... a 'side content' that cannot run in a side content.
Side Content means it is content that intertwines with the main content and contributes to the overall content. Blue Mage as of the time of posting isn't even remotely contributing as significantly as playing a normal job and getting tons of things on both a daily and weekly basis. To say Blue Mage is a side content is saying that mini games are side content. Mini games may be side content, but it doesn't provide anything to the bigger picture and it just stands there being idle and in the background. The Limited Job is just doing that; Put it out, let the argument, rallying and drama happen with constructive feedback being buried under all of that or not happening during the initial launch of the new Limited Job and eventually people will forget about it. People never forget things, especially on the internet. I can imagine the same thing will happen to Beast master and Puppet master. Which can result in giving a bad experience for those who really want to use it as their main job and hoping to use it. However as of now I can see Limited Jobs somewhat useful in an experimental sense. Where this is all just a trial run, where we play it and see whether or not it needs improvements and as a community we provide the feedback necessary. It is a repeat of what I said in the last sentence but it has to be said again.
Moving away from why Limited Jobs is a bad idea. Mulliganing a job is also not an answer to the problem, with how they have already set Blue Mage feedback and constructive criticism needs to be based on what has been provided. New ideas and suggestions are great to the conversation, but suggesting to redo the class with the current system already in place is just too inconvenient for them and it will take up too much resources. As a community we work together not just ourselves but with the developer’s visions in mind. I can’t believe I am saying this but think of it as an assignment from your boss except there is no deadline (Other than next expansion) everyone including myself have to work within the framework of what they have provided and how we can improve upon it without forcing a mulligan hand. So far the feedback regarding how we could improve upon the current Blue Mage sounds great and I am glad we as a few people from the english community could come up with and I encourage even more ideas to be added to the thread. They haven't placed a Job Gauge yet, so there is still hope for the class to truly be added into the game. As many have said we have yet to see 100% of what they were planning for Blue Mage and that is true, but who is to say we are not trying to help shape Blue Mage’s future with the developers.


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