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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It needs to be changed yes.

    Changed to be MUCH more responsive. Because currently it activates way too slow (like everything in FFXIV honestly). It seems to need to calculate

    1) Where you are.
    2) That you used the ability
    3) Who you used it on
    4) Where they are
    5) Where they need to be.

    It could be a full 1 - 1.5 seconds from when you actually press the button to when the person you use it on goes to where they need to be, meaning there's a good chance they will die. I've "Rescued" many people who's corpse floats over to me (always get a laugh out of that). Add to the above list:

    1) You recognize something is going to kill someone if they don't move NOW.
    2) Mouse mouse over them / or click them
    3) Hit rescue
    4) Repeat previous 1-5 calculations.

    Now the above is even harder on a PS4 where targeting specific players in a PITA.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    Now the above is even harder on a PS4 where targeting specific players in a PITA.
    Very much so. The thing with PS4 targeting is that it uses the D-pad buttons, which are also skill buttons while you're holding R2, so I can't be preparing to hit the button until I've set the target first. Rescue is also situational enough that I can't afford to have it on the top layer of buttons.

    So it's:

    1. Identify that person is in trouble

    2. Target the right person in the list (4-5 presses)

    3. Press R2 (or double-tap R2 for the expanded menu) to activate skills

    4. Press Rescue

    5. Hope it works.

    It's only really successful if I'm certain ahead of time that the person will need rescuing, and it's still a lot of buttons to do it at the right moment.
    (0)