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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    No.
    Rescue is a very useful tool when used correctly and this isn't discounted by the fact that some people use it to troll by temporarily moving you slightly.
    If they do it multiple times and it results in you dying, and you know for certain they weren't trying to help, feel free to report for harassment.

    And in a not-so-pertinent-but-related tangent, a member of my FC recently passed away, he was the joker of the group and would regularly rescue us in our FC-only Trials runs, it was his thing. We just commemorated him in game by, among other things, doing an all-healer min ilvl dungeon run and Rescuing each other into certain death.
    So outside of PUG runs where people are expected to play responsibly, it's actually quite a lot of fun to troll each other with it.
    (4)
    Last edited by Seraphor; 05-26-2020 at 05:20 PM.

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    The amount of times I've rescued a bard standing in Narnia into my soil/asylum/star and I've had them immediatly run back to Narnia tells me rescue should have a shorter cooldown, maybe it should add a "leash" debuff to the target dragged in as well forcing them to follow you until you release it so the brainless wonders can actually get healed or do mechanics properly for a change Only some of that was /s
    (16)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Erit View Post
    Rescue a DPS out of a mechanic.

    They proceed to pop Sprint just so they can get back in time to eat the mechanic. "Healer y u no adjust."

    I'd like Rescue to have a shorter cooldown. Maybe a charge system. Perhaps it can holmgang the target to you as well? These are sarcastic ideas, calm down.
    Quote Originally Posted by ReiMakoto View Post
    The amount of times I've rescued a bard standing in Narnia into my soil/asylum/star and I've had them immediatly run back to Narnia tells me rescue should have a shorter cooldown, maybe it should add a "leash" debuff to the target dragged in as well forcing them to follow you until you release it so the brainless wonders can actually get healed or do mechanics properly for a change Only some of that was /s
    A kindred spirit, I see.
    (5)

  4. #4
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    A successful Rescue feels amazing. I wouldn't want to lose the validation I get from timing it right. They already took so much. Please let me have nice things!
    (0)

  5. #5
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Yeah no. Rescue is great. I've been farming Orbonne for Mog Tomes and I can't tell you how many times I've had to use it to drag people into the 3 person platforms or position them manually because they aren't moving with the growing dome marker during the Thunder God. Can it be troll-ish? Yeah, sure. I had a pair the other day, also in Orbonne, where the healer was trolling their own friend the whole time. Which I suppose is a lesser evil than trolling a stranger but it kept resulting in the healer and their friend dying and leftt me solo healing and trying to get them back up. So I left them dead and the DPS apparently agreed because so did our Redmages. I did also have a Lallafel rage at me for rescuing them from an AoE. 'I HAVE BEEN HERE MANY A TIME SO PLEASE DO NOT RESCUE ME.' They were dead 30 seconds later. Long story short, it should stay and I'm actually starting to agree with the shorter cooldown or charge system suggestions made in jest.
    (4)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    My only issue with rescue is it’s cooldown is too long I usually use it maybe once per dungeon for stupid reasons like out running the tank or physical DPS so I rescue them closer, or to stack. I never use it to trick people I don’t know that’s how you get kicked
    (5)

  7. #7
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I sometimes pull brainlet red mages into my sacred soil/asylum, because they shouldn't be off in Africa vercuring themselves and knee-capping their DPS. Then they run right back and say "Don't do that again".

    Morons.
    (8)

  8. #8
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    It's one of the fewest interesting abilities added since SB for healers.
    OP is talking about downgrade this role even more and reduce the fun with that.
    Sure SE has marked this thread with red flag.
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #9
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Rescue is great. I’ve had to use it plenty of times to save DPS from getting killed. Used it a couple of times to get the players attention that they had to stand at a certain spot. It’s fun to use.
    (2)

  10. #10
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The skill misses a real animation/visual effect imo, it could be an instant TP for exemple but i find it useful, the main trouble is the players who don't know how to use it properly.
    (3)

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