Quote Originally Posted by Klaleara View Post
DoT's are all fine, I just always like "unique" jobs. Things that don't fill just the generic role. My preference would be Necromancer would be DPS/Debuff, much like how Bard is DPS/Buff.

Not only is it in 5, its also in another offshoot. And shows up (Usually as enemies) in numerous FF games. However, I don't get peoples obsession with previous FF games. All FF games are unique to each other, who cares if something new shows up in FF14? Is FF14 the only FF game that is banned from having something unique?

The best argument I've seen against it so far is the setting. We haven't really seen much Necromancy at all, and even when it is, its usually just a mention. It would definitely have to be part of the story in a new expansion, kinda how Death Knights became a thing in WoW (Which I think was superbly done).
I feel ya. That'd work, SMN used to have a debuff that increased the magic dmg the target took so just give that to them with some other similar things, ezpz. Only thing about that is it'd play out essentially the same except solo play would be worse so you're sacrificing that for flavor. But it wouldn't have to be by much, they could even have alternate debuffs that only benefit them. HmMmMMm.

Pretty much everything in FFXIV is based off something from a previous game (even if extremely loosely), just keeping that theme going.

Not only is Necromancy barely mentioned it's usually done through alchemical means or a long process, it doesn't really exist as magic that could be used in a combat situation. There's also the question of where do the undead come from which being a video game it's not a big deal but FFXIV seems to care a bit more about that kind of thing.

Quote Originally Posted by MirronTulaxia View Post
I wouldn't say Darkness is evil certainly. The Void, aka the 13th Shard, is a shard that has tipped too far into Darkness and is evil. As for the Source leaning too far into Light that doesn't seem to be a concern just yet.
I mean... define evil. The Voidsent are starved for aether so they try to satisfy their needs, kind of like how a hungry bear would eat you. (I'm not sure about the more powerful ones though). Too much of anything is bad, balance is important. If I remember right the Garleans unleashing Black Rose was supposed to trigger a calamity along with the First being overwhelmed in Light so it was close to something.

The way I would implement it in the game though is first having some of the Void pour into the Source through a big ol rift (a few different potential causes for that), and as a result it becomes a more accessible source of power because right now there are no Void Mages and afaik they have to open a rift to the 13th to access it which is potentially disastrous so we would need a way around that. Then once the Void is accessible why not use it to fight fire with fire so to speak.