I'd actually drop the DoT's if I thought it was realistic. Replace them with pure debuffs that drain for Nectrotic Energy.I've been working on a Necro design myself and I couldn't get it to fit in the lore. I mean you can come up with an excuse for anything but some things are just too much of a stretch and Necros I think are one of them. So I reskinned everything to a Void Mage which worked pretty well, the design is kind of similar to yours in a way. The only aspect I couldn't really get to fit is the tankiness which is one of my favorite aspects of the class so meh. But expendable minions and dots, no problem.
What do you mean a debuff that drains? Like the same thing you have but without the damage aspect? Don't see why not, I just like dots.
5
Yeah I think SMN was originally supposed to be something like a Necro but it didn't fit in the lore. I wouldn't say the void is bad any more than light is bad or burning things is bad though. We already saw how bad light can be in SHB, it's just another force. You could even justify its use with the same thing that happened on the First: We do our job fighting for Light too well and need to balance it out to save the planet.I could see a Void Mage (funnily usually called Arcanist but not an option) being a thing. Granted I think the issue is the Void is... well, bad. If they want to give another "good" Dark option though they could possibly make it work. And really it's basically what Necromancers are in FF.
Last edited by Tulzscha; 05-27-2020 at 01:43 AM.
DoT's are all fine, I just always like "unique" jobs. Things that don't fill just the generic role. My preference would be Necromancer would be DPS/Debuff, much like how Bard is DPS/Buff.
Not only is it in 5, its also in another offshoot. And shows up (Usually as enemies) in numerous FF games. However, I don't get peoples obsession with previous FF games. All FF games are unique to each other, who cares if something new shows up in FF14? Is FF14 the only FF game that is banned from having something unique?
The best argument I've seen against it so far is the setting. We haven't really seen much Necromancy at all, and even when it is, its usually just a mention. It would definitely have to be part of the story in a new expansion, kinda how Death Knights became a thing in WoW (Which I think was superbly done).
Last edited by Klaleara; 05-27-2020 at 01:43 AM.
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