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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Necromancer is not a job you often see in a Final Fantasy.

    We first need to identify its... Identity


    It appeared in V with the additionnal content in the remakes and... As an ennemy.

    They use Dark Arts such as Drain Touch, Dark Flare, Deep Freeze, Hellwind and so on. The problem I can already see, is that these abilities fits on Dark Knight and Black mage.
    The other problem I see is that they use Death and Zombie. Death is a Blue Spell, Zombie can't exist as a usable spell for obvious reasons.

    Another problem is tied to the lore and the world. You're the Warrior of light fightning against evil and for the weak, yet you summon the corpse of the deceased...?

    In short, Necromancer should actually be a "Void mage", it's a recurrent theme and different enough from Black Mage/DRK. You could exploit existing spells such as Meteor or Black Hole. On top of that, it's already tied with Necromancy. Neat!

    Then you have to look at the design.

    You mainly want to keep the Dark Arts theme while not making the job a duplicate of Dark Knight and Black mage.
    The other thing(s) you want to avoid are pets. They're badly designed or badly implemented, either a glorified dot (MCH, DRK) or a laggy extension of your character (SMN/SCH).
    According to your design, you don't interact with a pet, you just let it do its own thing until it dies and they gives you resources.

    You are going to use Dots that deals damage on their own. You are going to summon skeletons that deals damage on their own. To fuel a gauge that summons a bigger skeleton to deal damage on its own. I'm not exactly sure if XIV players wants to play cookie clicker.

    "Bone-magic" also sounds... off. Unless it's Undertale, but doesn't fit in XIV. I don't think there was ever use of Bones as magic in past FF titles.

    Limited play
    Forget that.
    Blue mage reception was so terrible they canceled/post-poned plans to implement Beast Master as a limited job.
    Plus you'd have to design and balance all of this just for fluff. Too much resources to spend in a single job, you'd have to select the specific monsters to be used as pet, you'd have to manage a specific IA for that, unless you want it to aggro any monsters within range.

    Overrall
    It's a cool suggestion but it's more a design you want and not a design that would fit in the game, that the community would actually want.
    One of its problem is that it takes a lot from existing jobs: Pets and dots (SMN), Life Drain and Dark Arts (DRK). Bone magic is unique, but there is no such thing as "Bone element". Ice or Void would fit much more, but I don't see how the WoL could actually use the Void, maybe like Exdeath to empower its attacks.
    The first task when you design something for a game, is to ask yourself how much resources it will need and if it is feasible in a reasonable amount of time. The design also has to make sense in the World and you can't use the excuse "It's magic".
    (1)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    Limited play
    Forget that.
    Blue mage reception was so terrible they canceled/post-poned plans to implement Beast Master as a limited job.
    Is that true? Can you link to where they said this? Feeling disappointed now - been hoping for a Beast Master job since I started exploring SB content. Especially now since Arcanists and SMN/SCH are no longer a real 'pet' class - one just has a reskinned fairy that does the exact same thing and the other is transitioning into big trance summons. Both classes have a pet hotbar but I don't see any real usage of interacting with it anymore since pets lost their HP bars.
    (0)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Is that true? Can you link to where they said this? Feeling disappointed now - been hoping for a Beast Master job since I started exploring SB content. Especially now since Arcanists and SMN/SCH are no longer a real 'pet' class - one just has a reskinned fairy that does the exact same thing and the other is transitioning into big trance summons. Both classes have a pet hotbar but I don't see any real usage of interacting with it anymore since pets lost their HP bars.
    They mentioned BST and pup along with blue mage when first announcing limited jobs 2 years ago ish. Theres a theory that theyve cancelled BST as a limited job however as the Bozja Resistance npcs talk about a beast master in the empire, and other bits of BST lore, which is leading some to think "Beast Master" will be the Bozja verion of Logos actions. This also lines up with a Famitsu interview a few months back where yoshi p said 5.3 with have "Ranch-like content".
    (1)
    Last edited by ReiMakoto; 05-27-2020 at 08:14 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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