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  1. #1
    Player
    Klaleara's Avatar
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    Sylveras Wolfedrake
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    Jenova
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    Black Mage Lv 85
    Quote Originally Posted by Tulzscha View Post
    I've been working on a Necro design myself and I couldn't get it to fit in the lore. I mean you can come up with an excuse for anything but some things are just too much of a stretch and Necros I think are one of them. So I reskinned everything to a Void Mage which worked pretty well, the design is kind of similar to yours in a way. The only aspect I couldn't really get to fit is the tankiness which is one of my favorite aspects of the class so meh. But expendable minions and dots, no problem.
    I'd actually drop the DoT's if I thought it was realistic. Replace them with pure debuffs that drain for Nectrotic Energy.
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  2. #2
    Player
    Tulzscha's Avatar
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    Tulzscha Abbith
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    Jenova
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    Reaper Lv 97
    Quote Originally Posted by Klaleara View Post
    I'd actually drop the DoT's if I thought it was realistic. Replace them with pure debuffs that drain for Nectrotic Energy.
    What do you mean a debuff that drains? Like the same thing you have but without the damage aspect? Don't see why not, I just like dots.

    Quote Originally Posted by Venur View Post
    In wich Final Fantasy can you play as a necromancer ?
    5

    Quote Originally Posted by MirronTulaxia View Post
    I could see a Void Mage (funnily usually called Arcanist but not an option) being a thing. Granted I think the issue is the Void is... well, bad. If they want to give another "good" Dark option though they could possibly make it work. And really it's basically what Necromancers are in FF.
    Yeah I think SMN was originally supposed to be something like a Necro but it didn't fit in the lore. I wouldn't say the void is bad any more than light is bad or burning things is bad though. We already saw how bad light can be in SHB, it's just another force. You could even justify its use with the same thing that happened on the First: We do our job fighting for Light too well and need to balance it out to save the planet.
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    Last edited by Tulzscha; 05-27-2020 at 01:43 AM.

  3. #3
    Player
    Klaleara's Avatar
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    Sylveras Wolfedrake
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    Jenova
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    Black Mage Lv 85
    Quote Originally Posted by Tulzscha View Post
    What do you mean a debuff that drains? Like the same thing you have but without the damage aspect? Don't see why not, I just like dots.



    5
    DoT's are all fine, I just always like "unique" jobs. Things that don't fill just the generic role. My preference would be Necromancer would be DPS/Debuff, much like how Bard is DPS/Buff.

    Not only is it in 5, its also in another offshoot. And shows up (Usually as enemies) in numerous FF games. However, I don't get peoples obsession with previous FF games. All FF games are unique to each other, who cares if something new shows up in FF14? Is FF14 the only FF game that is banned from having something unique?

    The best argument I've seen against it so far is the setting. We haven't really seen much Necromancy at all, and even when it is, its usually just a mention. It would definitely have to be part of the story in a new expansion, kinda how Death Knights became a thing in WoW (Which I think was superbly done).
    (1)
    Last edited by Klaleara; 05-27-2020 at 01:43 AM.

  4. #4
    Player
    MirronTulaxia's Avatar
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    Character
    Mirron Tulaxia
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Tulzscha View Post
    I've been working on a Necro design myself and I couldn't get it to fit in the lore. I mean you can come up with an excuse for anything but some things are just too much of a stretch and Necros I think are one of them. So I reskinned everything to a Void Mage which worked pretty well, the design is kind of similar to yours in a way. The only aspect I couldn't really get to fit is the tankiness which is one of my favorite aspects of the class so meh. But expendable minions and dots, no problem.
    I could see a Void Mage (funnily usually called Arcanist but not an option) being a thing. Granted I think the issue is the Void is... well, bad. If they want to give another "good" Dark option though they could possibly make it work. And really it's basically what Necromancers are in FF.
    (0)

  5. #5
    Player
    Lauront's Avatar
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    Amaurot
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    Tristain Archambeau
    World
    Cerberus
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    Black Mage Lv 90
    I hunger for a caster which uses darkness as its main form of attack. Whether or not it'd be necromancer, I'm hoping we'll see one come in the future.
    (2)
    When the game's story becomes self-aware:


  6. #6
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    Quote Originally Posted by Lauront View Post
    I hunger for a caster which uses darkness as its main form of attack. Whether or not it'd be necromancer, I'm hoping we'll see one come in the future.
    I mean, Black Mages have a fair number of spells one could call "Darkness". Next expansion is likely the last DoM, personally I'm expecting Onmyouji and Geomancer, neither of which are really "dark" themed casters. But they could always surprise us.
    (0)

  7. #7
    Player
    Venur's Avatar
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    Nazmul Souless
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    Goblin
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    Samurai Lv 74
    In wich Final Fantasy can you play as a necromancer ?
    (0)

  8. #8
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
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    Sargatanas
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    1. Yep, FFV is the first FF where you can play as a Necromancer. In that game though they're more just generic "evil mage" style, and gain magic by killing enemies. Because of how you unlock them they're kind of just a bonus anyways.

    2. I wouldn't say Darkness is evil certainly. The Void, aka the 13th Shard, is a shard that has tipped too far into Darkness and is evil. As for the Source leaning too far into Light that doesn't seem to be a concern just yet.

    3. I could see an Arcanist being Damage and Debuff, but the damage being DoTs still works really.

    4. Necromancers are only in FFV in anything resembling a meaningful name. There is technically the Deathlord in Dimensions 2, but he doesn't really do all that much in the way of Necromancy. Outside of that there is Airborne Brigade, but jobs in that game are all of two weapons and one of three stats, so not exactly meaningful there either. Outside of those, they're the name for a reskin of a generic Mage enemy that shows up sometimes in old school 2D FFs.

    5. XIV can do its own thing, but part of that is representing existing jobs and themes in somewhat different light. That and while XIV can do some of its own thing I at least wouldn't want it to do something that doesn't fit FF much, which I think a full on Necromancer would count for that. Along with simply having other jobs I would want to see. Arcanist/Void Mage is about as far in this direction as I'd be interested in.

    6. As far as the setting goes Necromancers really don't fit either. And the only one I recall us seeing was basically a Void Mage in all but name anyways.
    (0)

  9. #9
    Player
    Klaleara's Avatar
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    Sylveras Wolfedrake
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    Jenova
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    Black Mage Lv 85
    Quote Originally Posted by MirronTulaxia View Post
    6. As far as the setting goes Necromancers really don't fit either. And the only one I recall us seeing was basically a Void Mage in all but name anyways.
    From what I know, there are the Thaum brothers who mentioned it. And there is the island off of Limsa that is full of undead that were raised by Necromancy (I think it was the Red Mage quest that noted the Necromancy). It's noted in several places, just not heavily defined. Hell, that might lend a hand to actually making ti playable. Less its talked about, the more you can do with it.
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  10. #10
    Player
    Tulzscha's Avatar
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    Tulzscha Abbith
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    Jenova
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    Reaper Lv 97
    Quote Originally Posted by Klaleara View Post
    DoT's are all fine, I just always like "unique" jobs. Things that don't fill just the generic role. My preference would be Necromancer would be DPS/Debuff, much like how Bard is DPS/Buff.

    Not only is it in 5, its also in another offshoot. And shows up (Usually as enemies) in numerous FF games. However, I don't get peoples obsession with previous FF games. All FF games are unique to each other, who cares if something new shows up in FF14? Is FF14 the only FF game that is banned from having something unique?

    The best argument I've seen against it so far is the setting. We haven't really seen much Necromancy at all, and even when it is, its usually just a mention. It would definitely have to be part of the story in a new expansion, kinda how Death Knights became a thing in WoW (Which I think was superbly done).
    I feel ya. That'd work, SMN used to have a debuff that increased the magic dmg the target took so just give that to them with some other similar things, ezpz. Only thing about that is it'd play out essentially the same except solo play would be worse so you're sacrificing that for flavor. But it wouldn't have to be by much, they could even have alternate debuffs that only benefit them. HmMmMMm.

    Pretty much everything in FFXIV is based off something from a previous game (even if extremely loosely), just keeping that theme going.

    Not only is Necromancy barely mentioned it's usually done through alchemical means or a long process, it doesn't really exist as magic that could be used in a combat situation. There's also the question of where do the undead come from which being a video game it's not a big deal but FFXIV seems to care a bit more about that kind of thing.

    Quote Originally Posted by MirronTulaxia View Post
    I wouldn't say Darkness is evil certainly. The Void, aka the 13th Shard, is a shard that has tipped too far into Darkness and is evil. As for the Source leaning too far into Light that doesn't seem to be a concern just yet.
    I mean... define evil. The Voidsent are starved for aether so they try to satisfy their needs, kind of like how a hungry bear would eat you. (I'm not sure about the more powerful ones though). Too much of anything is bad, balance is important. If I remember right the Garleans unleashing Black Rose was supposed to trigger a calamity along with the First being overwhelmed in Light so it was close to something.

    The way I would implement it in the game though is first having some of the Void pour into the Source through a big ol rift (a few different potential causes for that), and as a result it becomes a more accessible source of power because right now there are no Void Mages and afaik they have to open a rift to the 13th to access it which is potentially disastrous so we would need a way around that. Then once the Void is accessible why not use it to fight fire with fire so to speak.
    (0)

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