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  1. #1
    Player
    assassindied's Avatar
    Join Date
    Aug 2020
    Posts
    6
    Character
    Assassindied Lafourbe
    World
    Twintania
    Main Class
    Botanist Lv 80

    The achievements

    Good morning all!

    I'm writing to share some ideas for improvement that I hold dear regarding achievements.

    Why do I think the system needs to be improved?
    In my opinion, ff14 is sorely lacking in "complicated" achievements, the majority of them is being obtain by simply playing (completing dungeons, challenges, leveling up and so on).
    The system for collecting different items can be improved (I don't see why you have to look in each achievement category to get your item back? Especially when you don't know in which category it is).
    Items at the merchant can be bought too quickly and there are too few (I have everything in my possession and I still have more than 100 tokens!).

    How could we improve that?
    First, by allowing the player to obtain more interesting items with achievement tokens (new unique mount, mascot, outfits, legendary component ?, etc.).
    Improve the achievement system in general, by adding achievements requiring the player to be really good, defeating a boss in X minutes, finishing enemies without players taking a vulnerability, add achievements for guilds? (get a guild house, finish a guild raid? or what do I know!).
    Another addition that could be nice and go beyond success would be the addition of jumping puzzles? (with success). I loved Kugane's and always wondered why there wasn't more (being a fan of jumping puzzles thanks in particular to guild wars 2).

    What do you think?
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    1.0 legacy achievements had some interesting ones. Such as beating a boss a specific way or working a specific time. My favourite Breathless, it was not using any fruit in AV, which I wish was a title I could show off.

    I would be down for better achievements for sure. Right now they are mostly dull grinds.
    (12)

    http://king.canadane.com

  3. #3
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by assassindied View Post
    What do you think?
    Personally I think the achievement system is fine but it would be nice if we could obtain more items with the Achievement tokens.
    I don't see the point in adding in achievements like "beat boss in X time" as that just breeds more competitiveness which in-turn causes more issues of toxicity.
    I do like the idea of adding in more jump puzzles with tangible rewards though but jumping in this product just isn't that fluid to go nuts with platforming as anyone who had their character standing on air when on a edge would tell you.


    Though I would say the thing that should be added in (in my opinion) is a achievement for having completed all of the following quests: "Friends Forever", "Eternity, Loyalty, Honesty", and "What a Wonder-full World" and then attaching a mount to it as that would entice more to do such a thing outside of what's already there, which in all honesty isn't alot since you can just buy most of those rewards straight from on the Market Board or even events, thus making their value as a reward less so since you could just buy it instead of spending weeks to months of dailies to earn it.
    (2)
    Last edited by znushu; 10-05-2020 at 06:50 AM. Reason: typos

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    more acheivements/titles to get would be fine with me but the problem is the rewards needed to be attached to them. the system is woefully underutilized as it is right now. if there's no carrot to go after that's enticing enough, then it's just all fluff. there also doesn't seem to be a push to make more rewards available either in this regard.
    (1)

  5. #5
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    I don't really want more things to "spend" my achievement points on. The token system was meant for new players to get old veteran rewards, it wasn't a system designed for achievement hunters. I don't like the idea of using up my achievements that I've earned in the first place, and would rather simply have threshold achievements tied to certain point totals. Like, getting 1000 achievement points gives you a starter level title like Worker Bee or something. 5000 points is some little minion of Jonathas or something. 10,000 points would be a nice title like "Over-achiever" and 20,000 points would be a spiffy mount like a golden chocobo (or golden fat chocobo!). This would make all achievements valuable since all points would be used towards these goals.
    (1)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Espritduo View Post
    I don't like the idea of using up my achievements that I've earned in the first place
    Your achievement score doesn't decrease as you spend the tokens.
    The accrual is based on new achievements earned and it is a separate currency from your actual achievement points.

    Personally I'd enjoy something for the hunters to go after. Some big ticket items.
    (4)

    http://king.canadane.com

  7. #7
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    949
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I liked the achievement system in WoW. They were account-wide and you had interesting achievements like beating a boss a certain way or performing certain feats. For example, they'd be something like "Defeat Ramuh in Eden's Verse: Fulmination (Normal) without anyone in the raid having more than 2 stacks of Surge Protection at any time." Something you'd do as a pre-made group or with your friends.

    I also liked how achievements earned would be broadcasted to your guild (FC) and not just to those around you. Certain server firsts would be broadcasted to everyone, like first group to clear Eden, or first person to reach level 80 on a particular class.

    And I agree having more things to spend tokens on would be nice.
    (3)

  8. #8
    Player
    24842's Avatar
    Join Date
    Jun 2019
    Posts
    43
    Character
    Ruth Alinac
    World
    Zodiark
    Main Class
    Dark Knight Lv 80
    I'd prefer if achievements were account & not character based
    (4)
    Last edited by 24842; 10-05-2020 at 06:28 PM.

  9. #9
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Yeah, I'd love if they could link achievements across characters on the same account. I know why they don't, and I also know that this would upset some RP people, but man... getting a really big achievement and then logging over to a character that can't show it off is a real drag sometimes.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #10
    Player
    assassindied's Avatar
    Join Date
    Aug 2020
    Posts
    6
    Character
    Assassindied Lafourbe
    World
    Twintania
    Main Class
    Botanist Lv 80
    I don't think it is a good idea that the achievement is link to all the characters because by creating a new character you enjoy starting again all the stuff.

    "I don't see the point in adding in achievements like "beat boss in X time" as that just breeds more competitiveness which in-turn causes more issues of toxicity."
    I don't think it will improve the toxicity because i don't think this will be done with pick-up. It will give people who want some challenges some rewards, I don't think it is a bad idea.

    We also can add "set achievement" like getting all the stuff from X dungeon. It will increase the number of people doing the old dungeon and reduce the timing to enter in old dungeons.
    (0)

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